Beast Herds (v2021 beta 2)

Beast Herds (v2021 beta 2)

Weapon Enchantments

Hawthorne Curse

(Enchantment: Hand Weapon) (Cannot be taken by models with Ambush)

Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a ShootingWeapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!,[Multiple Wounds (D3)]. This Shooting Attack never suffers negative to-hit modifiers.

Ancestral Carvings

max 3 per Army (Enchantment: Hand Weapon) (Soothsayer only)

Attacks made with this weapon gain +2Strength and +2 Armour Penetration, and become Magical Attacks. The wielder gains +2 Attack Value andDistracting while using this weapon.

Twin Hungers

(Enchantment: Paired Weapons)

Attacks made with this weapon gain Lethal Strike and become MagicalAttacks. Whenever the wielder rolls a natural ‘6’ to wound with a Close Combat Attack, and this attack causes anunsaved wound, the bearer Recovers 1 Health Point at the end of the Initiative Step. No more than 1 Health Pointmay be Recovered per phase in this manner.

Fatal Folly

(Enchantment: Beast Axe)

Attacks made with this weapon become Magical Attacks. For each CloseCombat Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform aClose Combat Attack at the same Initiative Step (this overrides the normal restriction that Beast Axe attacks alwaysstrike at Initiative Step 0). This must be allocated towards the model (or Health Pool) that rolled the ‘1’ to hit.

Armour Enchantments

Aaghor’s Affliction

(Enchantment: Light Armour)

The wearer gains +1 Resilience and Fortitude (4+), butautomatically fails all of its Armour Saves.

Trickster’s Cunning

(Enchantment: Light Armour)

Successful to-wound rolls against the wearer’s model must bererolled.

Obscuring Fog

(Enchantment: Shield)

While using this Shield, enemy units in base contact with the bearer suffer −1Agility. The bearer’s unit does not benefit from +1 Agility from Charging Momentum.

Wild Form

(Enchantment: Suit of Armour)

At the start of the Melee Phase, the bearer may choose to gain either of thefollowing:• +1 Strength, +1 Armour Penetration, and −1 Resilience• −1 Strength, −1 Armour Penetration, and +1 ResilienceThe effects last until the end of the Melee Phase.

Artefacts

Dark Rain

One use onlyOne use only. This Artefact is automatically activated at the start of the first Game Turn (ifthe bearer is not on the Battlefield at this time, the item cannot be used). Its effects last until the end of the GameTurn. If the owner has the second Player Turn, all Shooting Attacks suffer −2 to hit during the opponent’s ShootingPhase. If the owner has the first Player Turn, instead all Shooting Attacks suffer −1 to hit during the opponent’sShooting Phase.

Pillager Icon

All friendly units within 12″ of the bearer comprised entirely of Razortusks orsingle model Chariots, excluding Characters, gain Vanguard.

Seed of the Dark Forest

One use onlyOne use only. Right before the battle (during step 7 of the DeploymentPhase Sequence), the bearer must place a single Forest Terrain Feature that must be no larger than10″ in length and 6″ in width on the Battlefield, not in contact with any other Terrain Feature except Open Terrain,more than 1″ away from all enemy units, and with its centre within 12″ of the bearer. All friendly models inside thisForest Terrain Feature gain a +1 Casting Modifier for Augment, Hex, and Universal spells, and add (+1/+1) to thePower Level of Totem Bound Spells they cast. A natural roll of ‘1’ or ‘2’ for Casting Attempts with a single Magic Dicefrom friendly models is always a failed Casting Attempt, regardless of any modifiers.

Inscribing Burin

While the bearer has the centre of its base inside a Forest Terrain Feature, allfriendly units with more than half of their models with the centre of their bases inside any Forest Terrain Feature onthe Battlefield gain Magic Resistance (2).

Eye of Dominance

Close Combat Attacks from Beast, Cavalry, and Construct models willalways hit the bearer only on a roll of 6+. If the attacking model is a multipart model, only model parts withHarnessed are affected.

Crown of Horns

The bearer’s unit and all units within range of its Commanding Presence (ifapplicable) automatically pass Discipline Tests taken due to Primal Instinct.

Banner enchantement

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may beactivated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrels and Wildhornsin the bearer’s unit gain +1 Strength and +1 Armour Penetration.

Racial Trait Spell

Casting Range Type Duration Effect
Echoes of the Dark Forest The target gains Fear, Fearless, and Terror. Enemy units in base contact with the target suffer -1 Discipline.
Mf 4+ [8+] 18" [36"] Augment Last one Turn
The target gains Fear, Fearless, and Terror. Enemy units in base contact with the target suffer -1 Discipline.

Army Organisation

Characters

Characters

(40% Max)
Core

Core

(20% Least)
Special

Special

(No Limit)
Terrors of the Wild

Terrors of the Wild

(40% Max)
Ambush Predators

Ambush Predators

(60% Max)
Characters
Characters

Beast Lord

185pts
single model
Size:Standard Type:Infantry Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 9
Defensive HP Def Res Arm
3 6 5 0
Offensive Att Off Str Ap Agi
Beast Lord 4 6 5 2 5

Options

General (1-1 per Army) free
Hunting Call (General) 25 pts
Special Equipment up to 200 pts
Shield 5 pts
Heavy Armour 15 pts
Throwing Weapons (4+) 5 pts
One choice only
Paired Weapons 10 pts
Lance 10 pts
Great Weapon 10 pts
Beast Axe 35 pts

Mount Options

Raiding Chariot 115 pts
Razortusk Chariot 180 pts
Characters

Beast Chieftain

115pts
single model
Size:Standard Type:Infantry Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
3 5 5 0
Offensive Att Off Str Ap Agi
Beast Chieftain 3 5 4 1 4

Options

Ambush (on foot only) 5 pts
General (1-1 per Army) free
Hunting Call (General) 15 pts
Battle Standard Bearer 50 pts
Greater Totem Bearer (take all totems) 85 pts
Black Wing Totem (Greater Totem Bearer) free
Blooded Horn Totem (Greater Totem Bearer) free
Clouded Eye Totem (Greater Totem Bearer) free
Gnarled Hide Totem (Greater Totem Bearer) free
Special Equipment up to 100 pts
Shield 5 pts
Heavy Armour 10 pts
Throwing Weapons (4+) 5 pts
One choice only
Paired Weapons 5 pts
Lance 5 pts
Great Weapon 5 pts
Beast Axe 20 pts

Mount Options

Raiding Chariot 100 pts
Characters

Soothsayer

160pts
single model
Size:Standard Type:Infantry Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
3 4 5 0
Offensive Att Off Str Ap Agi
Soothsayer 1 4 3 0 3

Magic Options

Wizard Adept 75 pts
Wizard Master 225 pts
Druidism

Druidism

Shamanism

Shamanism

Evocation

Evocation

Options

Ambush (on foot only) 5 pts
General (1-1 per Army) free
Special Equipment (no Wizard Master) up to 100 pts
Special Equipment (Wizard Master) up to 200 pts
Light Armour 5 pts
Paired Weapons 5 pts

Mount Options

Raiding Chariot 20 pts
Characters

Minotaur Warlord

490pts
single model
0-2 Units/Army
Size:Large Type:Infantry Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 9
Defensive HP Def Res Arm
5 5 5 0
Offensive Att Off Str Ap Agi
Minotaur Warlord 5 6 6 3 5

Options

General (1-1 per Army) free
Special Equipment up to 200 pts
Shield 10 pts
Heavy Armour 10 pts
One choice only
Great Weapon 10 pts
Beast Axe 30 pts
Paired Weapons 30 pts
Characters

Minotaur Chieftain

220pts
single model
Size:Large Type:Infantry Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
4 4 5 0
Offensive Att Off Str Ap Agi
Minotaur Chieftain 4 5 5 2 4

Options

General (1-1 per Army) free
Special Equipment up to 100 pts
Battle Standard Bearer 50 pts
Greater Totem Bearer 85 pts
Black Wing Totem (Greater Totem Bearer) free
Blooded Horn Totem (Greater Totem Bearer) free
Clouded Eye Totem (Greater Totem Bearer) free
Gnarled Hide Totem (Greater Totem Bearer) free
Heavy Armour 10 pts
Shield 10 pts
One choice only
Paired Weapons 10 pts
Great Weapon 20 pts
Beast Axe 20 pts
Characters

Centaur Chieftain

205pts
single model
0-4 Units/Army
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
3 5 5 0
Offensive Att Off Str Ap Agi
Centaur Chieftain 4 5 5 2 4

Options

General (1-1 per Army) free
Ambush 20 pts
Special Equipment up to 100 pts
Battle Standard Bearer 50 pts
Greater Totem Bearer 85 pts
Black Wing Totem (Greater Totem Bearer) free
Blooded Horn Totem (Greater Totem Bearer) free
Clouded Eye Totem (Greater Totem Bearer) free
Gnarled Hide Totem (Greater Totem Bearer) free
Shield 5 pts
Heavy Armour 10 pts
Throwing Weapons (4+) 5 pts
One choice only
Paired Weapons 10 pts
Lance 20 pts
Great Weapon 20 pts
Beast Axe 25 pts
Characters

Mount Raiding Chariot

single model
0-3 Units/Army
Size:Large Type:Construct Base:50x100mm
Global Adv Mar Dis Model Rules
7" 7" C
Defensive HP Def Res Arm
4 C C C+2
Offensive Att Off Str Ap Agi
WildhornCrew 1 4 3 0 3
War Hog 1 3 4 1 2
Chassis 5 2
Characters

Mount Razortusk Chariot

single model
0-2 Units/Army
Size:Large Type:Construct Base:50x100mm
Global Adv Mar Dis Model Rules
7" 7" C
Defensive HP Def Res Arm
5 C C C+1
Offensive Att Off Str Ap Agi
Wildhorn Crew 1 4 3 0 3
Razortusk 4 3 5 2 2
Chassis 5 2
Core
Core

Wildhorn Herd

150pts + 7 pts/extra model
15-50 models
Size:Standard Type:Infantry Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 7
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Wildhorn 1 4 3 0 3

Options

Ambush (0-25 Models per Unit, 0-2 Units per Army) 20 pts
Must Choice (one choice only)
Shield free
Paired Weapons 1 pts/mod.
Throwing Weapons (5+) 2 pts/mod.
Paired Weapons and Throwing Weapons (5+) 3 pts/mod.

Command Group Options

Champion 10 pts
Totem Bearer (Champion) 15 pts
Black Wing Totem (Totem Bearer) free
Blooded Horn Totem (Totem Bearer) free
Clouded Eye Totem (Totem Bearer) free
Gnarled Hide Totem (Totem Bearer) free
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core

Mongrel Herd

145pts + 6 pts/extra model
20-50 models
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 6
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Mongrel 1 3 3 0 3

Options

Ambush (0-30 Models per Unit, 0-2 Units per Army) 20 pts
Spear 2 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core

Mongrel Raiders

95pts + 6 pts/extra model
10-20 models
0-4 Units/Army
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 6
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Mongrel Raider 1 3 3 0 3

Options

Scout, Ambush 20 pts

Command Group Options

Champion 10 pts
Musician 10 pts
Special
Special

Longhorn Herd

150pts + 19 pts/extra model
10-40 models
Size:Standard Type:Infantry Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Longhorn 1 4 4 1 3

Options

Ambush (0-20 Models per Unit, 0-2 Units per Army) 1 pts/mod.
One choice only
Halberd free
Great Weapon free

Command Group Options

Champion 10 pts
Totem Bearer (Champion) 20 pts
Black Wing Totem (Totem Bearer) free
Blooded Horn Totem (Totem Bearer) free
Clouded Eye Totem (Totem Bearer) free
Gnarled Hide Totem (Totem Bearer) free
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Minotaurs

230pts + 80 pts/extra model
3-10 models
0-5 Units/Army
Size:Large Type:Infantry Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 7
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Minotaur 3 4 5 2 3

Options

One choice only
Great Weapon 8 pts/mod.
Paired Weapons 9 pts/mod.
Shield 12 pts/mod.

Command Group Options

Champion 10 pts
Totem Bearer (Champion) 20 pts
Black Wing Totem (Totem Bearer) free
Blooded Horn Totem (Totem Bearer) free
Clouded Eye Totem (Totem Bearer) free
Gnarled Hide Totem (Totem Bearer) free
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Centaurs

170pts + 22 pts/extra model
5-15 models
0-4 Units/Army
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 7
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Centaur 2 4 4 1 3

Options

Ambush (0-8 Models per Unit) 2 pts/mod.
Throwing Weapons (5+) 4 pts/mod.
One choice only
Paired Weapons 5 pts/mod.
Great Weapon 2 pts/mod.
Lance 8 pts/mod.

Command Group Options

Champion 10 pts
Totem Bearer (one choice only) (Champion)
Blooded Horn Totem 15 pts
Black Wing Totem 15 pts
Clouded Eye Totem 15 pts
Gnarled Hide Totem 15 pts
Black Wing Totem (Totem Bearer (one choice only)) free
Blooded Horn Totem (Totem Bearer (one choice only)) free
Clouded Eye Totem (Totem Bearer (one choice only)) free
Gnarled Hide Totem (Totem Bearer (one choice only)) free
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Raiding Chariots

115pts + 105 pts/extra model
1-3 models
0-4 Units/Army
Size:Large Type:Construct Base:50x100mm

Raiding Chariots units of 3 models count towards Core

Global Adv Mar Dis Model Rules
7" 7" 8
Defensive HP Def Res Arm
4 4 4 2
Offensive Att Off Str Ap Agi
Wildhorn Crew 1 4 3 0 3
Longhorn Crew 1 4 4 1 3
War Hog (2) 1 3 4 1 2
Chassis 5 2
Special

Gargoyles

140pts + 12 pts/extra model
5-10 models
0-3 Units/Army
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 7
fly 9" 18"
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Gargoyle 2 4 3 0 3

Options

Scout 10 pts
Terrors of the Wild
Terrors of the Wild

Cyclops

330pts
single model
0-3 Units/Army
Size:Gigantic Type:Infantry Base:50x100mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
6 2 5 0
Offensive Att Off Str Ap Agi
Cyclops 5 2 6 3 3
Terrors of the Wild

Gortach

490pts
single model
0-2 Units/Army
Size:Gigantic Type:Infantry Base:50x100mm
Global Adv Mar Dis Model Rules
7" 14" 9
Defensive HP Def Res Arm
6 3 6 0
Offensive Att Off Str Ap Agi
Gortach 6 4 6 3 3
Terrors of the Wild

Jabberwock

305pts
single model
0-2 Units/Army
Size:Gigantic Type:Beast Base:50x100mm
Global Adv Mar Dis Model Rules
8" 16" 8
fly 8" 16"
Defensive HP Def Res Arm
5 4 5 3
Offensive Att Off Str Ap Agi
Jabberwock 4 4 5 2 3