Kingdom of Equitaine (v2021 beta 2)

Kingdom of Equitaine (v2021 beta 2)

Weapon Enchantments

Divine Judgement

(Enchantment: Lance) (Cannot be taken by models with Holy Migh)

Cannot be taken by a model with Might.Attacks made with this weapongain Devastating Charge (Multiple Wounds (D3+1)) and become Magical Attacks.

Tristan’s Resolve

(Enchantment: Hand Weapon)

While using this weapon, the wielder gains +1 Strength, +1 ArmourPenetration, +1 Attack Value, and Magical Attacks. After a successful to-hit roll, the attacker may discard oneof the hits with this weapon and choose an enchanted weapon carried by the model the attack was allocated towards.The Weapon Enchantments of the chosen weapon are ignored for the rest of the game.

Wyrmwood Core

(Enchantment: Lance)

The wielder gains Breath Attack (Str 5, AP 0, Flaming Attacks).Attacks made with this weapon become Flaming Attacks and Magical Attacks.

Armour Enchantments

Crusader’s Salvation

(Dominant) (Enchantment: Heavy Armour)

The wearer gains +1 Armour and must reroll failed ArmourSaves.

Fortress of Faith

(Enchantment: Shield)

While using this Shield, the bearer must reroll natural to-hit andto-wound rolls of ‘1’ with its Close Combat Attacks, and must reroll natural Armour Save rolls of ‘1’.

Faith of Percival

(Dominant) (Enchantment: Shield) (Cannot be taken by models with Towering Presence)

While usingthis Shield, the wearer gains Aegis (+1, max. 4+). Attacks against the bearer that are Divine Attacks lose thisAttack Attribute while using this Shield.

Uther’s Conviction

(Enchantment: Heavy Armour)

The wearer gains +1 Armour and Aegis (+1, max. 4+, againstArmour Penetration 6 or more).

Artefacts

Storm Clarion

One use only. May be activated at the start of any Player Turn. Enemy unitscannot make Flying Movements during this Player Turn.

Wafers of Penitence

Wizards onlyOne use only. May be activated after rolling for a Dispelling Attempt.Add +2 to the rolled result. This is an exception to the Casting and Dispelling Modifiers rule.

Black Knight’s Tabard

(Dominant)

One use only. Activate when the bearer reaches 0 (or fewer) HealthPoints. Ignore all Health Point losses below 0 and do not remove the bearer as a casualty. Instead, after resolving allsimultaneous attacks (such as all Shooting Attacks from the same unit or all Melee Attacks at the same InitiativeStep), the bearer’s Health Points are set to 1, and it gains Aegis (3+) until the end of the Player Turn.

Crystal of the Valiant Charge

(Dominant)

Wizards onlyOne use only. May be activated at the start ofthe opponent’s Magic Phase. In this phase, during Siphon the Veil, before converting Veil Tokens into Magic Dice,remove 1 Veil Token from the Active Player’s Veil Token pool for each friendly unit that is Engaged in Combat within18″ of the bearer. Add the Veil Tokens removed this way to your Veil Token pool. This cannot increase your VeilToken pool beyond 6 Veil Tokens. Any excess Veil Tokens are discarded.

Banner enchantement

Banner of Roland

The bearer’s unit gains Aegis (+1, max. 4+, against Ranged Attacks). Inaddition, enemy units cannot choose Stand and Shoot as a Charge Reaction when reacting to Charges made by thebearer’s unit.

Oriflamme

max 1 per Army

The bearer gains Fear.
Enemy units in base contact with the bearer's unit cannot benefit from Rally Around the Flag.

Banner of the Last Charge

R&F Cavalry models in the bearer’s unit gainImpact Hits (X), where X is equal to the number of Full Ranks in the unit. These Impact Hits are resolved withStrength 4 and Armour Penetration 1.

Banner of the Green Knight

max 2 per Army

One use only. May be activated during theowner’s Movement Phase. The bearer’s unit gains +2″ March Rate, Ghost Step, and loses Scoring. All friendlyunits are treated as Impassable Terrain. The effects last until the start of the next Player Turn.

Racial Trait Spell

Casting Range Type Duration Effect
Breath of the Lady The target must reroll natural to-hit and to-wound rolls of ‘1’ with its Melee Attacks, and must reroll natural Armour Save rolls of ‘1’.
Mf {8+} {10+} ⟨18”⟩ {36”} Augment Last one Turn
The target must reroll natural to-hit and to-wound rolls of ‘1’ with its Melee Attacks, and must reroll natural Armour Save rolls of ‘1’.

Army Organisation

Characters

Characters

(40% Max)
Core

Core

(25% Least)
Special

Special

(No Limit)
Airborne Gallantry

Airborne Gallantry

(40% Max)
Characters
Characters

Damsel

120pts
single model
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Damsel 1 3 3 0 3

Magic Options

Wizard Adept 75 pts
Wizard Master 225 pts
Druidism

Druidism

Shamanism

Shamanism

Divination

Divination

Options

General (1-1 per Army) free
Special Equipment (no Wizard Master) up to 100 pts
Special Equipment (Wizard Master) up to 200 pts

Mount Options

Pegasus (Wizard Master) 35 pts
Barded Warhorse 40 pts
Equitan Unicorn (Wizard Master) 85 pts
Characters

Duke

155pts
single model
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 6 4 0
Offensive Att Off Str Ap Agi
Duke 4 6 4 1 6

Options

General (1-1 per Army) free
Special Equipment up to 200 pts
May take (one choice only)
Might 100 pts
Valour 55 pts
Audacity 45 pts
Renown 65 pts
Piety 55 pts
Daring 50 pts
Humility 30 pts
One choice only
Grail Oath (0-2 Units per Army) 45 pts
Questing Oath, Bastard Sword 70 pts
Shield 10 pts
Paired Weapons 5 pts
Great Weapon 10 pts
Halberd 10 pts
Lance 20 pts

Mount Options

Barded Warhorse 65 pts
Pegasus 130 pts
Hippogriff 200 pts
Characters

Paladin

125pts
single model
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Paladin 3 5 4 1 5

Options

General (1-1 per Army) free
Special Equipment up to 100 pts
Battle Standard Bearer 50 pts
May take (one choice only)
Might 100 pts
Valour 55 pts
Audacity 45 pts
Renown 65 pts
Piety 55 pts
Daring 50 pts
Humility 30 pts
One choice only
Grail Oath (0-2 Units per Army) 20 pts
Questing Oath, Bastard Sword 40 pts
Paired Weapons 5 pts
Shield 10 pts
Great Weapon 5 pts
Halberd 5 pts
Lance 10 pts

Mount Options

Barded Warhorse 40 pts
Pegasus 95 pts
Characters

Castellan

70pts
single model
0-5 Units/Army
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Castellan 3 4 4 1 3

Options

General (1-1 per Army) free
Must Choice (one choice only)
Bannerman (0-2 Units per Army) free
Master-at-Arms free
Weapon Enchantment (Master-at-Arms) up to 50 pts
Banner Enchantment (Bannerman) 50 pts
Shield 5 pts
Heavy Armour free
One choice only
Longbow (3+) 5 pts
Throwing weapon (4+) 5 pts
One choice only
Great Weapon 10 pts
Spear 5 pts
Light Lance 5 pts
Halberd 5 pts

Mount Options

Horse 40 pts
Characters

Castellan - Bannerman

70pts
single model
0-2 Units/Army 0-2 Models/Army
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Castellan 2 4 4 1 3

Options

Banner Enchantment 50 pts
Shield 5 pts
Heavy Armour free
One choice only
Longbow (3+) 5 pts
Throwing weapon (4+) 5 pts
One choice only
Great Weapon 10 pts
Spear 5 pts
Light Lance 5 pts
Halberd 5 pts

Mount Options

Horse 40 pts
Core
Core

Knights Aspirant

225pts + 33 pts/extra model
5-15 models
0-4 Units/Army
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 7
Defensive HP Def Res Arm
1 3 3 2
Offensive Att Off Str Ap Agi
Knight Aspirant 1 3 3 0 3
Barded Warhorse 1 3 3 0 3

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core

Knights of the Realm

255pts + 47 pts/extra model
6-15 models
0-4 Units/Army
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 2
Offensive Att Off Str Ap Agi
Knight of the Realm 1 4 4 1 3
Barded Warhorse 1 3 3 0 3

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core

Peasant Levy

170pts + 6 pts/extra model
30-60 models
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 5
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Peasant 1 2 3 0 3

Options

One choice only
Spear free
Halberd free

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Core

Peasant Bowmen

165pts + 7 pts/extra model
15-30 models
0-4 Units/Army 0-100 Models/Army
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 5
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Peasant Bowman 1 2 3 0 3

Options

Must Choice (one choice only)
Braziers, Longbow (4+) free
Crossbow (4+) 3 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Special
Special

Knights of the Quest

260pts + 50 pts/extra model
6-15 models
0-4 Units/Army
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 2
Offensive Att Off Str Ap Agi
Knight of the Quest 1 4 4 1 4
Barded Warhorse 1 3 3 0 3

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Knights Forlorn

175pts + 22 pts/extra model
10-40 models
0-5 Units/Army
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Knights Forlorn 1 4 4 1 4

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Knights of the Grail

200pts + 82 pts/extra model
3-9 models
0-2 Units/Army
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 5 4 2
Offensive Att Off Str Ap Agi
Knight of the Grail 2 5 4 1 5
Barded Warhorse 1 3 3 0 3

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Yeoman Outriders

130pts + 10 pts/extra model
5-15 models
0-4 Units/Army
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 6
Defensive HP Def Res Arm
1 3 3 1
Offensive Att Off Str Ap Agi
Yeoman Outrider 1 3 3 0 3
Horse 1 3 3 0 3

Options

Shield 1 pts/mod.
Light Armour 2 pts/mod.
Must Choice (one choice only)
Bow (4+) free
Throwing Weapons (5+) free

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Special

Peasant Crusaders

135pts + 7 pts/extra model
20-40 models
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Peasant Crusader 1 3 3 0 3

Options

Must Choice (one choice only)
Shield free
Paired Weapons free

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Feudal Giant

265pts
single model
0-2 Units/Army
Size:Gigantic Type:Infantry Base:50x75mm

Supplement Giant

Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Feudal Giant 5 3 5 2 3
Feudal Giant:

Options

Big Brother 30 pts
One choice only
Serf Helper 25 pts
Giant Club 30 pts
Knighted Giant (One of a Kind) 65 pts
Airborne Gallantry
Airborne Gallantry

Pegasus Knights

310pts + 90 pts/extra model
3-6 models
0-3 Units/Army
Size:Large Type:Cavalry Base:40x40mm
Global Adv Mar Dis Model Rules
8" 16" 8
fly 8" 16"
Defensive HP Def Res Arm
2 4 4 2
Offensive Att Off Str Ap Agi
Pegasus Knight 1 4 4 1 3
Young Pegasus 2 3 4 1 4

Options

Loose Formation 3 pts/mod.
Vanguard 7 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)