Nippon (v2.2.2)

Nippon (v2.2.2)

Weapon Enchantments

Dragon Claw

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon become Magical At- tacks, gain +1 Strength, +2 Armour Penetration and Lightning Reflexes.

Dance of the Cherry Blossoms

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon become Magical At- tacks, and gain +1 Armour Penetration. Additionally, the bearer gains Kenjutsu (2) and +1 Attack Value.

Curse of the Wind God

(Enchantment: Yumi)

Models with the Mon of the Ashiwara Clan onlyAttacks made with this weapon become Magical At- tacks. The wielder always shoots before all other models in his unit. For every successful to-hit roll of attacks with this weapon, choose one of the follow- ing Attack Attributes (Shooting), which apply to all other friendly models making Shooting Attacks with a Yumi (Longbow) or a Bow against the target unit in this phase:
• Natural to-hit rolls of ‘1’ must be rerolled.
• Natural to-wound rolls of ‘1’ must be rerolled.
• The Armour Penetration of the attack is set to 1

Black Demon Essence

(Enchantment: Yari)

Models with Mon of the Taneka Clan only.Attacks made with this weapon gain +1 Strength and +1 Armour Penetration and become Magical Attacks. If the wielder causes one or more unsaved wounds with this weapon while charging, all models in the target unit suffer -1 to-hit until the end of the Round of Combat.

Armour Enchantments

Symbolof of Imperial Rule

max 1 per Army (Enchantment: Heavy Armour)

Infantry models with Way of the Warrior onlyThe wearer gains +2 Armour and +1 Resilience.

Nobunaga's Honour

max 1 per Army (Enchantment: Sode)

The bearer gains +1 Armour and ignores the first un- saved wound it suffers. This can prevent all wounds from an attack with Multiple Wounds. If the bearer suffers several wounds at the same time, choose which one is ignored.

Artefacts

Prayer Bead of the Inner Fire

max 1 per Army (Dominant) (Yamabushi only)

Yamabushi only.
All models in the bearer’s unit gain Ritual Meditation.

Bronze Token

max 1 per Army

All enemy model parts gain -1 Attack Value while fighting in a Duel with the bearer.

Rod of the Horizons

max 1 per Army (Dominant) (Wizard only)

The range of Aura spells cast by the Wizard is increased by 3′′, and the range of all other spells cast by the Wizard is increased by 6′′. Spells with the type Caster or Caster’s Unit and Bound Spells are not affected.

The Tide Jewels

max 1 per Army (Wizard only)

All friendly models gain Strider (Water Terrain) for as long as the bearer is alive. Right before the battle (during step 7 of the Deployment Phase Sequence), the bearer must place a single Water Terrain Feature (that must be no larger than 10′′ in length and 6′′ in width) on the Battlefield, not in contact with any other Terrain Feature, more than 1′′ away from all enemy units, and with its centre within 12′′ of the bearer.

Mempo of Honour

Models Way of the Warrior only.The bearer must always issue a Duel whenever pos- sible, and Duels issued by the bearer must always be accepted. The bearer’s model can score up to +4 Overkill Combat Score instead of +3.

Candle of the Void

Whenever a friendly model casts a non-Attribute spell within 12′′ of the bearer, the bearer immediately casts Evil Eye (Witchcraft), which always targets the bearer’s unit.

Kimono of the Flowing Waters

The bearer gains +2 Defensive Skill.

Mempo of Blood

The bearer gains Fear and enemy units cannot choose Stand and Shoot as a Charge Reaction when reacting to Charges made by the bearer’s unit.

Banner enchantement

Mirumoto's Battle Standard

Natural to-hit rolls of ‘1’ from all Close Combat At- tacks of model parts in the bearer’s unit must be re-rolled.

Racial Trait Spell

Casting Range Type Duration Effect
H Light of the Sun Goddess The target suffers ⟨D6⟩ {2D6} hits with Strength 4, Ar- mour Penetration 0, Flaming Attacks, and Magical Attacks. If at least one Health Point is lost because of this spell, the target additionally suffers −1 Offensive Skill and −1 Defensive Skill, and has its weapons’ Aim worsened by 1.
Mf ⟨5+⟩ {8+} 24" Remains in play
The target suffers ⟨D6⟩ {2D6} hits with Strength 4, Ar- mour Penetration 0, Flaming Attacks, and Magical Attacks. If at least one Health Point is lost because of this spell, the target additionally suffers −1 Offensive Skill and −1 Defensive Skill, and has its weapons’ Aim worsened by 1.

Army Organisation

Characters

Characters

(40% Max)
Core

Core

(25% Least)
Special

Special

(No Limit)
Ranged Warfare

Ranged Warfare

(40% Max)
Will of the Kami

Will of the Kami

(40% Max)
Characters
Characters

Daimyo

180pts
single model
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 6 4 0
Offensive Att Off Str Ap Agi
Daimyo 4 6 4 1 6
Daimyo:

Options

General (1-1 per Army) free
Special Equipment up to 200 pts
Yumi (2+) (Longbow) 5 pts
Horo Cloak 20 pts
Sode 20 pts
One choice only
Yari (Spear or Light Lance) 5 pts
Katana 10 pts
Naginata (Halberd) 10 pts
No-Dachi (Great Weapon) 20 pts
May take Clan Mon (one choice only) (one choice only)
Mon of the Ashiwara Clan 20 pts
Mon of the Taneka Clan 25 pts
Mon of the Batake Clan 30 pts
Mon of the Daimatzu Clan 35 pts

Mount Options

Warhorse 40 pts
Battle Kago 70 pts
Tatsu 50 pts
Kirin 80 pts
Mizuchi 350 pts
Characters

Hatamoto

100pts
single model
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Taisho 3 5 4 1 5
Taisho:

Options

General (1-1 per Army) free
Special Equipment up to 100 pts
Battle Standard Bearer 50 pts
Yumi (2+) (Longbow) 5 pts
Horo Cloak 20 pts
Sode 15 pts
One choice only
Yari 5 pts
Naginata (Halberd) 10 pts
Katana 10 pts
No-Dachi (Great Weapon) 10 pts
May take Clan Mon (one choice only) (one choice only)
Mon of the Ashiwara Clan 15 pts
Mon of the Daimatzu Clan 25 pts
Mon of the Taneka Clan 20 pts
Mon of the Batake Clan 35 pts

Mount Options

Battle Kago 60 pts
Warhorse 40 pts
Tatsu 50 pts
Kirin 60 pts
Characters

Shugenja

125pts
single model
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Shugenja 1 3 3 0 3
Shugenja:

Magic Options

Wizard Adept 75 pts
Wizard Master 225 pts
Witchcraft

Witchcraft

Druidism

Druidism

Cosmology Cosmos/Chaos

Cosmology Cosmos/Chaos

Divination

Divination (Mon of the Horumi Clan)

Options

Special Equipment (Wizard Master) up to 200 pts
General (1-1 per Army) free
Special Equipment (no Wizard Master) up to 100 pts
Mon of the Horumi Clan free
Light Armour 5 pts

Mount Options

Warhorse 20 pts
Characters

Yamabushi

160pts
single model
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Yamabushi 2 4 4 1 4

Options

General (1-1 per Army) free
Special Equipment up to 150 pts
One choice only
Mon of the Taneka Clan 10 pts
Mon of the Horumi Clan 50 pts

Mount Options

Warhorse 20 pts
Characters

Shinobi

180pts
single model
0-1 Units/Army
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
3 6 4 0
Offensive Att Off Str Ap Agi
Shinobi 3 6 4 1 7

Options

Artefacts up to 100 pts
Mon of the Shinzei Clan 25 pts
Characters

Mount Warhorse

single model
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 14" C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str Ap Agi
Warhorse 1 3 1 0 3
Warhorse:

Options

Light Troops (Mon of the Ashiwara Clan only) 20 pts
Core
Core

Samurai Warriors

160pts + 11 pts/extra model
15-40 models
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Samurai Warrior 1 4 3 0 4
Samurai Warrior:

Options

Yumi (3+) (Longbow) (0-25 Models per Unit) 4 pts/mod.
Must be equipped with (one choice only)
Yari free
Naginata (Halberd) 1 pts/mod.
Katana 1 pts/mod.
No-Dachi (Great Weapon) 2 pts/mod.
One choice only
Mon of the Daimatzu Clan 2 pts/mod.
Mon of the Ashiwara Clan 4 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core

Samurai Cavalry

170pts + 20 pts/extra model
5-15 models
0-3 Units/Army
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Samurai Cavalry 1 4 3 0 4
Warhorse 1 3 3 0 3

Options

Must Choice (one choice only)
Heavy Armour, Sode 2 pts/mod.
Scouting Party free
One choice only
Mon of the Ashiwara Clan (Scouting Party) 2 pts/mod.
Mon of the Taneka Clan 2 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core

Ashigaru

150pts + 6 pts/extra model
25-60 models
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Yari Ashigaru 1 3 3 0 3
Yari Ashigaru:

Options

Must Choice (one choice only)
Yari free
Naginata (Halberd) 1 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment
Core Ranged Warfare

Ashigaru Bowmen

110pts + 6 pts/extra model
15-30 models
0-4 Units/Army
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Ashigaru Bowman 1 2 3 0 3
Ashigaru Bowman:

Options

Hunters (0-15 Models per Unit) 15 pts

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Core Ranged Warfare

Matchlock Ashigaru

160pts + 10 pts/extra model
15-30 models
0-4 Units/Army
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Matchlock Ashigaru 1 2 3 0 3
Matchlock Ashigaru:

Options

Mon of the Batake Clan 3 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Special
Special

Warrior Monks

220pts + 17 pts/extra model
15-35 models
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Warrior Monk 1 4 4 1 4

Options

Mon of the Horumi Clan 4 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Oath Keepers

300pts + 21 pts/extra model
15-30 models
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 5 3 0
Offensive Att Off Str Ap Agi
OathKeeper 1 5 4 1 4
OathKeeper:

Options

Must Choice (one choice only)
Naginata (Halberd) free
Katana free
No-Dachi (Great Weapon) free
Mon of the Daimatzu Clan 2 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment
Special

Red Devils

225pts + 34 pts/extra model
5-15 models
0-4 Units/Army
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Red Devil 2 5 4 1 4
Warhorse 1 3 3 0 3
Red Devil:
Warhorse:

Options

Mon of the Taneka Clan 6 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Ranged Warfare
Ranged Warfare

Yabusame

170pts + 28 pts/extra model
5-10 models
0-3 Units/Army 0-20 Models/Army
Size:Standard Type:Cavalry Base:25x50mm
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Yabusame 1 4 3 0 4
Warhorse 1 3 3 0 3

Options

One choice only
Mon of the Taneka Clan 1 pts/mod.
Mon of the Ashiwara Clan 4 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Ranged Warfare

Ninja

110pts + 18 pts/extra model
5-10 models
0-2 Units/Army
Size:Standard Type:Infantry Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Ninja 1 4 3 0 4

Options

Mon of the Shinzei Clan 4 pts/mod.
Must Choice
Ambush 4 pts/mod.
Vanguard, Scout 4 pts/mod.

Command Group Options

Champion 10 pts
Will of the Kami
Will of the Kami

Great Guard

310pts + 90 pts/extra model
3-6 models
0-2 Units/Army
Size:Large Type:Cavalry Base:50x75mm
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
3 5 4 1
Offensive Att Off Str Ap Agi
Great Guard 2 5 4 1 5
Tatsu 2 4 5 2 4

Options

Mon of the Taneka Clan 10 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Will of the Kami

Oni

240pts + 80 pts/extra model
3-8 models
0-2 Units/Army
Size:Large Type:Infantry Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Oni 3 5 5 2 4

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)