Magic item categories
Common

Weapons

Beyond Reach

The model gains a Shooting Weapon: Range 24″, Aim 3+, Shots 4, Strength 4, AP 1. The Character loses its other Shooting Weapon, if it had any.

Shield Breaker

The model gains +6 AP. The Character fails To-Wound rolls with a result of ‘1’ or ‘2’.

Supernatural Dexterity

The model gains +2 Offensive Skill and +2 Agility.

Titanic Might

The model gains +3 Strength.

Touch of Greatness

The model gains +1 Strength and +1 AP.

Armour

Distracting Gaze

The model gains +4 Defensive Skill. The Character Armour becomes 3, which cannot be further improved.

Hardening Infusion

The model gains +1 Armour to a maximum of 5, and must reroll its first failed Armour Save.

Toxic Ichor

For each enemy Melee Attack against the model that rolls ’1’ or ’2’ To-Wound, the model inflicts 1 hit on the model that caused the attack. This Special Attack hits automatically, at the same Agility step, with Str 4 and AP 2.

Destiny's Call

Unmounted Characters only. The model gains Aegis (4+) and Armour 3, which cannot be further improved.

Essence of Mithril

Unmounted Characters only. The model’s Armour becomes 5, which cannot be further improved. The Character automatically fails all Aegis Saves.

Artefact

Banner of Speed

The model’s unit gains +1″ Advance and +2″ March Rate.

Battle Standard

Cannot be taken by the General. If the Character is not fleeing, friendly units within 12″ of the Character may reroll failed Discipline Tests.

Binding Scroll

One use only. At the beginning of the opponent’s magic phase, choose one spell available to the opponent. The spell cannot be cast this turn.

Book of Arcane Mastery

The model’s Spell Casting Attempts gain a +1 modifier.

Crown of Autocracy

The model’s range of Commanding Presence is increased by 3″. If the model does not have Commanding Presence, it gains Commanding Presence with its range set to 3″.

Crystal Ball

If the Character is on the Battlefield, the first friendly Dispelling Attempt in each magic phase gains a +1 modifier.

Dragon Staff

The model gains Breath (Str 3, AP 0).

Rod of Knowledge

At the beginning of the battle before Deployment, the model may choose a Magic Path that is not available in the Armylist. The Character is a Wizard and knows spell 1 from that Path, in addition to any other spell it may know.

Signet of Protection

To-Wound results of ”2” or ”3” of attacks of Strength 6 or lower against the Character are always considered as failed results.

The Master’s Voice

The model gains +1 Discipline to a maximum of 9.

Armour (mounted)

Distracting Gaze

The model gains +4 Defensive Skill. The Character Armour becomes 3, which cannot be further improved.

Hardening Infusion

The model gains +1 Armour to a maximum of 5, and must reroll its first failed Armour Save.

Toxic Ichor

For each enemy Melee Attack against the model that rolls ’1’ or ’2’ To-Wound, the model inflicts 1 hit on the model that caused the attack. This Special Attack hits automatically, at the same Agility step, with Str 4 and AP 2.

Artefact (Army General)

Banner of Speed

The model’s unit gains +1″ Advance and +2″ March Rate.

Binding Scroll

One use only. At the beginning of the opponent’s magic phase, choose one spell available to the opponent. The spell cannot be cast this turn.

Book of Arcane Mastery

The model’s Spell Casting Attempts gain a +1 modifier.

Crown of Autocracy

The model’s range of Commanding Presence is increased by 3″. If the model does not have Commanding Presence, it gains Commanding Presence with its range set to 3″.

Crystal Ball

If the Character is on the Battlefield, the first friendly Dispelling Attempt in each magic phase gains a +1 modifier.

Dragon Staff

The model gains Breath (Str 3, AP 0).

Rod of Knowledge

At the beginning of the battle before Deployment, the model may choose a Magic Path that is not available in the Armylist. The Character is a Wizard and knows spell 1 from that Path, in addition to any other spell it may know.

Signet of Protection

To-Wound results of ”2” or ”3” of attacks of Strength 6 or lower against the Character are always considered as failed results.

The Master’s Voice

The model gains +1 Discipline to a maximum of 9.