Alchemy

(A) Alchemical Fire

18"

Hex

Last one Turn

The target gains Flammable against Melee Attacks.

(1) Quicksilver Lash

7+

24"

Hex, Missile, Damage

Instant

The target suffers D3+1 hits with Flaming Attacks, Magical Attacks, and Armour Penetration 10. These hits always wound on a roll equal to or greater than “7 minus the target’s Armour”. An unmodified ‘6’ always wounds and an unmodified ‘1’ always fails to wound.

(2) Word of Iron

5+ [9+]

24"

Augment

Last one Turn

The target gains +1[+2] to its Armour.

(3) Glory of Gold

8+

18"

Augment

Last one Turn

The target gains +1 Armour Penetration, Flaming Attacks and Magical Attacks.

(4) Molten Copper

7+

24"

Hex, Missile, Damage

Instant

The target suffers D3+3 hits with Strength X, Armour Penetration 4, Flaming Attacks, and Magical Attacks, where X is equal to the target’s Armour.

(5) Corruption of Tin

8+

36"

Hex

Permanent

The target suffers -1 Armour.

(6) Silver Spike

6+ [9+]

18" [36"]

Hex, Missile, Damage

Instant

The target suffers 1 hit with Strength 3 [6], Armour Penetration 10, Magical Attacks, Multiple Wounds (D3), and Area Attack (5×1).