Druidism

Nature's Call: All Wizards that know at least one Druidism spell (excluding Bound Spells) know the Learned Spell The Oaken Throne in addition to their other spells.

(A) Fountain of Youth

12"

Augment, Focused

Instant

The target or its unit Recovers{Raises}​ ​1 Health Point. No single model can Recover (or Raise) more than 1 Health Point per phase from this spell.

(0) The Oaken Throne

4+

Caster

Caster

Permanent

If the Caster is affected by The Oaken Throne, certain spells are cast with an amplified version. Use any text marked with {} and ignore any red text. The Oaken Throne must already be in play when a spell is cast in order to use the {amplified} Attribute.
This spell is ended if the Caster attempts to cast The Oaken Throne again, or if the opponent removes a dice from their Magic Dice pool at the end of step 3 of any Magic Phase sequence (after Siphon the Veil).

(1) Healing Waters

7+ {6+}

12"

Augment

Last one Turn

The Range of this spell can be measured from the Caster or from any Water Terrain Feature on the board. The target gains Fortitude (5+){(4+)}​.

(2) Master of Earth

6+ {5+}

18"

Hex, Damage, Direct

Instant

The range of this spell can be measured from the Caster or from any Impassable Terrain Terrain Feature on the board.
The target suffers D6 hits with Strength 4 {5}, Armour Penetration 1 {2} and Magical Attacks.

(3) Entwining Roots

6+ {5+}

12"

Hex

Last one Turn

The Range of this spell can be measured from the Caster or from any Forest Terrain Feature on the board.
The target suffers -1 {-2} Offensive Skill, -1 {-2} Defensive Skill, and -1 {-2} to hit with Shooting Attacks.

(4) Summer Growth

11+ {10+}

24"

Augment

Instant

This spell has different effects depending on the target:
Standard Infantry/Beast*: Raise 4 {6} Health Points.
Towering Presence**: Raise 1 {1} Health Point.
Anything else***: Raise 2 {3} Health Points.
* More than half of the models in the unit are both Standard Height and either Type Infantry or Beast Type.
** More than half of the models in the unit have Towering Presence.
*** Use this if neither of the above is applies.

(5) Stone Skin

9+ {8+}

12"

Augment

Last one Turn

The Range of this spell can be measured from the Caster or from any Hill Terrain Feature on the board.
The target gains +2 {+3} Resilience.

(6) Spirits of the Wood

7+ {6+}

12"

Augment, {Universal}

Last one Turn

Place a Forest Terrain Feature underneath the target (this can be substituted by placing a marker or the spell card next to the unit). This Forest always extends to the edges of the target’s Unit Boundary (even if the unit moves or changes formation). {If the target is a friendly unit, it gains Strider (Forest).}