Evocation

(A) Evocation of Souls

Instant

If your Veil Token pool contains less than 3 Veil Tokens, you gain one Veil Token. No more than 1 Veil Token can be gained from this spell each Phase.

(1) Spectral Blades

5+ [9+]

18"

Augment

Last one Turn

The target must reroll failed to-wound rolls with its Melee Attacks [and gains Lethal Strike].

(2) Whispers of the Veil

8+

24"

Hex

Last one Turn

The target suffers −1 Resilience. In addition, a unit with at least one model affected by one or more instances of the spell suffers −1 Discipline.

(3) Hasten the Hour

7+ [10+]

24" [18"]

Hex, Damage, Direct

Instant

Choose 1 {up to 3 different} models in the target unit (which may be Characters or Champions). Each of them suffers 1 hit that wounds automatically with Armour Penetration 10 and Magical Attacks.

(4) Ancestral Aid

6+ [7+]

12" [18"]

Augment

Last one Turn

The target must reroll failed to-hit rolls with its Close Combat Attacks.

(5) Touch of the Reaper

7+ [9+]

24"

Hex, Missile, Damage, Focused, Direct

Instant

The target suffers D3 hits with Strength 10, Armour Penetration 10, and Magical Attacks. When rolling to wound with this attack, use the target’s Discipline instead of the target’s Resilience.

(6) Danse Macabre

5+ [10+]

12" [9"Aura]

Augment

Instant

The target may perform a 8" [6"] Magical Move and gains Ghost Step during this move.