Alchemy

Alchemy

(0) Quicksilver Lash

8+
24"
Hex, Missile, Damage
Instant
The target suffers D3+1 hits with Metalshifting.

(1) Word of Iron

6+ [9+]
24"
Augment
Last one Turn
The target gains +1[+2] to its Armour Save.

(2) Molten Copper

7+
24"
Hex, Missile, Damage
Instant
The target suffers D3+3 hits with Strength X, Armour Penetration 4, Flaming Attacks, and Magical Attacks, where X is equal to the target’s Armour.

(3) Silver Spike

7+ [10+]
18" [36"]
Hex, Missile, Damage
Permanent
The target suffers one hit with Strength 6, Armour Piercing (6), 8+ Multiple Wounds (D3), and Penetrating.

(4) Corruption of Tin

8+ [11+]
24" [48"]
Hex
Instant
The target suffers -1 to its Armour Save.

(5) Transmutation to Lead

9+ [12+]
24" [48"]
Hex
Last one Turn
The target's attacks cannot receive Strength bonuses from its Close Combat Weapons. Mundane Shooting Weapons wielded by the target unit suffer -1 Strength. Note that this spell only affects a model’s equipment and its Strength, not any special rules.

(6) Glory of Gold

10+
18"
Augment
Last one Turn
The target gains Magical Attacks, Flaming Attacks, and Armour Piercing (+1).

(A) Alchemical Fire

18"
Hex
Last one Turn
The target gains Flammable against Close Combat Attacks and Spells.