Nature's Call: All Wizards that know at least one Druidism spell (excluding Bound Spells) know the Learned Spell The Oaken Throne in addition to their other spells.
(0) The Oaken Throne
4+
Caster
Caster
Permanent
If any friendly Caster is affected by The Oaken Throne, certain spells are cast with an amplified version. Use any text marked with {} and ignore any red text. The Oaken Throne must already be in play when a spell is cast in order to use the {amplified} Attribute. This spell is ended if any friendly Caster attempts to cast The Oaken Throne again, or if the opponent removes a dice from their Magic Dice pool at the end of step 3 of any Magic Phase sequence (after Siphon the Veil).
(1) Healing Waters
7+{6+}
12"
Augment
Last one Turn
The Range of this spell can be measured from the Caster or from any Water Terrain Feature on the board. The target gains Fortitude (5+) {(4+)}.
(2) Master of Earth
6+{5+}
18"
Hex, Damage, Direct
Instant
The range of this spell can be measured from the Caster or from any Impassable Terrain Terrain Feature on the board. The target suffers D6 hits with Strength 4{5}, Armour Penetration 1{2} and Magical Attacks.
(3) Entwining Roots
6+{5+}
12"
Hex
Last one Turn
The Range of this spell can be measured from the Caster or from any Forest Terrain Feature on the board. The target suffers -1{-2} Offensive Skill, -1{-2} Defensive Skill, and -1{-2} to hit with Shooting Attacks.
(4) Summer Growth
11+{10+}
24"
Augment
Instant
This spell has different effects depending on the target: Standard Infantry/Beast*: Raise 4{6} Health Points. Towering Presence**: Raise 1{1} Health Point. Anything else***: Raise 2{3} Health Points. * More than half of the models in the unit are both Standard Height and either Type Infantry or Beast Type. ** More than half of the models in the unit have Towering Presence. *** Use this if neither of the above is applies.
(5) Stone Skin
9+{8+}
12"
Augment
Last one Turn
The Range of this spell can be measured from the Caster or from any Hill Terrain Feature on the board. The target gains +2{+3} Resilience.
(6) Spirits of the Wood
7+{6+}
12"
Augment, {Universal}
Last one Turn
Place a Forest Terrain Feature underneath the target (this can be substituted by placing a marker or the spell card next to the unit). This Forest always extends to the edges of the target’s Unit Boundary (even if the unit moves or changes formation). {If the target is a friendly unit, it gains Strider (Forest).}
(A) Fountain of Youth
12"
Augment, Focused
Instant
The target or its unit Recovers {Raises} 1 Health Point. No single model can Recover (or Raise) more than 1 Health Point per phase from this spell.