Druidism

Druidism

Nature's Call: All Wizards that know at least one Druidism spell (excluding Bound Spells) know the Learned Spell The Oaken Throne in addition to their other spells.

(0) The Oaken Throne

4+
Caster
Caster
Permanent
If any friendly Caster is affected by The Oaken Throne, certain spells are cast with an amplified version. Use any text marked with {} and ignore any red text. The Oaken Throne must already be in play when a spell is cast in order to use the {amplified} Attribute.
This spell is ended if any friendly Caster attempts to cast The Oaken Throne again, or if the opponent removes a dice from their Magic Dice pool at the end of step 3 of any Magic Phase sequence (after Siphon the Veil).

(1) Healing Waters

7+ {6+}
12"
Augment
Last one Turn
The Range of this spell can be measured from the Caster or from any Water Terrain Feature on the board. The target gains Fortitude (5+){(4+)}​.

(2) Master of Earth

6+ {5+}
18"
Hex, Damage, Direct
Instant
The range of this spell can be measured from the Caster or from any Impassable Terrain Terrain Feature on the board.
The target suffers D6 hits with Strength 4 {5}, Armour Penetration 1 {2} and Magical Attacks.

(3) Entwining Roots

6+ {5+}
12"
Hex
Last one Turn
The Range of this spell can be measured from the Caster or from any Forest Terrain Feature on the board.
The target suffers -1 {-2} Offensive Skill, -1 {-2} Defensive Skill, and -1 {-2} to hit with Shooting Attacks.

(4) Summer Growth

11+ {10+}
24"
Augment
Instant
This spell has different effects depending on the target:
Standard Infantry/Beast*: Raise 4 {6} Health Points.
Towering Presence**: Raise 1 {1} Health Point.
Anything else***: Raise 2 {3} Health Points.
* More than half of the models in the unit are both Standard Height and either Type Infantry or Beast Type.
** More than half of the models in the unit have Towering Presence.
*** Use this if neither of the above is applies.

(5) Stone Skin

9+ {8+}
12"
Augment
Last one Turn
The Range of this spell can be measured from the Caster or from any Hill Terrain Feature on the board.
The target gains +2 {+3} Resilience.

(6) Spirits of the Wood

7+ {6+}
12"
Augment, {Universal}
Last one Turn
Place a Forest Terrain Feature underneath the target (this can be substituted by placing a marker or the spell card next to the unit). This Forest always extends to the edges of the target’s Unit Boundary (even if the unit moves or changes formation). {If the target is a friendly unit, it gains Strider (Forest).}

(A) Fountain of Youth

12"
Augment, Focused
Instant
The target or its unit Recovers{Raises}​ ​1 Health Point. No single model can Recover (or Raise) more than 1 Health Point per phase from this spell.