Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
A unit with this banner adds +1 to its combat result.
A unit with this Magic Standard can re-roll its charge distance dice.
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
A unit with this banner causes Terror in its enemies.
A unit joined by a character bearing the Griffon Banner doubles any combat result bonus granted for having extra ranks. however, a character carrying the Griffon Banner, and his unit, cannot pursue a fleeing enemy and must hold their ground instead.
The bearer of the Steel Standard and his unit ignore any negative Movement penalties for barding (if they have any), and re-roll any dice rolls of a 1 when determining the distance they charge, flee or pursue.
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
A unit with the Ranger’s Standard has the Strider special rule.
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
Models in a unit with the Razor Standard have the Armour Piercing special rule.
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.