As long as they are using a Shield, models with this special rule gain a Ward Save (6+) against non-Special Close Combat Attacks made by enemy models to their front.
This Ward Save is improved to (5+) during the Round of Combat following directly after the unit was charged.
Infantry units entirely composed of models with this special rule may triple their Movement when marching instead of doubling it. This is extended to other situations where a move is limited by twice the Movement value ofthe model, such as Wheeling, Reforming, Moving Characters within a unit and so on. In those cases, use triple the movement value instead.
A model with this rule has Thunderous Charge. Furthermore, it does not suffer to-hit modifiers from taking a Stand and Shoot Charge Reaction.