Been There, Done That
Each Maneater in the unit may pick one of the special rules.
Each Maneater in the unit may pick one of the special rules.
Whenever a unit of Norse makes a successful charge (including Pursuit and Overrun), the unit is subject to Frenzy in the following first round of close combat.
If Johann rolls a natural 6 on his To Hit rolls, that attack will automatically Wound. Armour saves are taken as normal.
Lietpold has a 3+ Ward save, but should he fail this save, then from Lietpold's next turn onward the save no longer applies and Lietpold suffers a -1 penalty to his T and LD characteristics.
Enemy units must roll an additional D6, discarding the lowest result, for LD tests caused by this beast's Terror.
The Paymaster must join this unit, and he may not leave it. As long as the Paymaster is alive, the unit is Stubborn.
One use only. Johan may use the Crimson Shade at the start of any of your turns. If he does so, he will gain +1 M, S, I and A for the duration of the turn.
Marco ignores Move or Fire with his crossbow.
When the Land Ship loses its last wound roll a D6. On a roll of a 1, it suffers the effects of the Abandon Ship! result on the Land Ship Calamity table and on a 6 the Boom! result. On any other roll, the Land Ship is removed as normal.
If Borgio is reduced to zero wounds, roll a D6. On a 1-3, he is removed as a casualty as normal. On a 4+, he stands back up again with a single wound remaining. Note that this ability cannot be used against attacks that kill the model outright.
Longbow. All shots with this weapon has Armour Piercing (1).
Any Infantry unit joined by Lorenzo Lupo add +1 to their combat resolution bonus.
You may set Leonardo's formidable intellect to each of the following problems:
• Artillery Accuracy: As long as Leonardo is within 3" of one war machine, that war machine may re-roll one Artillery Dice, Scatter Dice, or To Hit roll per turn.
• Crossbow Accuracy: As long as Leonardo is with a unit armed with crossbows, the unit may re-roll all failed rolls of 1 To Hit in the Shooting phase.
• Battle Strategy: One Core unit in the army gains Ambushers.
In any turn in which the Land Ship does not charge, it inflicts D6 Impact Hits at the start of each round of close combat.
Morgan Bernhardt must be accompanied by a unit of Stradiots armed with hand weapons, medium armour, shields and the Defiant Quirk of Character. The unit may include a standard bearer and musician, but not any other upgrades. He may never leave this unit during the game.
Units with this rule must roll a D6 and consult the Hobgolin Animosity Chart in the Charge sub-phase after all other charges have been declared, unless they have declared a charge, are already in combat, fleeing, or have less than 5 models.
Ulli and Marquand must remain with each other at all times, following the rules for Characters forming their own unit, though they may still join other units as normal. If one of them should be removed as a casualty, the surviving model will be subject to Hatred for the remainder of the game. However, neither of them may ever be the Army General.
Aenur always hits his opponents on a roll of 2+ in close combat.
A Pegasus with this upgrade re-roils failed To Wound rolls.
Johann has Multiple Shots (3), which is increased to Multiple Shots (6) if he has not moved earlier this turn.
At the start of the battle, one character in your army may be given Poisoned Attacks.
If Borgio is your General, you may take one more duplicate War Machine unit than normal at the points value played.
Roll a D6 on the Mighty Athlete Table at the start of the battle to determine which pursuit he has been following prior to joining the army.
The Money Lender must be placed in base contact with the Paymaster, but may not otherwise be targeted separately from the unit. If a Paymaster is accompanied by a Money Lender, any unit using his Hold Your Ground! ability adds +1 to their LD.
The models in a unit of Maneaters are often armed with a variety of different weapons. If they are, your opponent must make it clear which model they want to allocate their attacks to. Any excess wounds are carried over to the rest of the unit as normal in an order chosen by your opponent.
Lietpold and any unit he has joined gain Devastating Charge.
Mydas the Mean must be accompanied by a unit of Paymaster’s Bodyguard, and he may not leave this unit.
Marco has Sniper. In addition, all enemy units within Line of Sight and 24" to Marco must reveal any Hidden models they might contain.
When it is their turn to attack, roll a D6 for each model armed with nets. On a 2+, one enemy model in base contact is ensnared and suffers -1 Attack (both rider and mount) for the remainder of the close combat phase.
Any Hobgoblin unit within 6" of Ghazak may re-roll the initial D6 for Treachery or Hobgoblin Animosity tests. In addition, if Ghazak Khan is your army's General, units of Hobgoblin Wolf Riders count as Core Units.
The Griffon gains Armour Piercing (1).
To fire the Ribault, select a target according to the normal rules for shooting, then roll one artillery dice and one D6 to find out how many shots are fired. If a Misfire is rolled, roll, a D6 and consult the Blackpowder War Machine Misfire chart.
If no Misfires are rolled, the number of shots fired is equal to the total on the dice. After determining how many shots are fired, roll To Hit the target with an equivalent number of dice, resolving any successful hits using the profile given above. Note that the Ribault does not suffer penalties for firing multiple shots.
A unit of multiple Scorpions must deploy and stay within 1" from each other at all times. They should be treated as a single unit for all purposes, with the exception that each Scorpion may freely pivot on the spot to fire as a normal war machine. If a unit of Scorpions is charged, all crew will fight in close combat as if the enemy had charged multiple war machines at once. Casualties are always removed from one Scorpion at a time.
Sheikh Yadosh rides on the Pay Cart rather than being deployed next to Mydas. He otherwise follows the rules for regular Money Lenders, except that the LD modifier is increased to +D3 rather than +1.
The Griffon gains +1 to its S in the turns it charges.
The crew may move and fire with their handguns without suffering the additional -1 To Hit for mounted models.
Any friendly Human unit within 8" of Lucrezzia Rally automatically during your Compulsory Movement phase. This does not affect any troops that have Immunity (Psychology).
A Pegasus with the Swift as the Wind upgrade re-rolls any dice results of a 1 when determining its charge range.
If a Merchant Prince is included in your army, one Dogs of War unit (which is not a Regiment of Renown, character, monster or war machine) may increase its armour save by +1 or gain Armour Piercing (1). This costs +1 point per model for Infantry, and 2 points per model for other troop types. Alternatively, the unit may take a Magic Standard worth up to 50 points.
Unlike normal chariots, the pay cart only inflicts D3 impact hits. The Paychest increases the radius of Mydas' "Hold Your Ground" by 6". The Pay Cart acts as a separate unit from Mydas and his bodyguards on the battlefield.
The Paymaster may be accompanied by a Paychest guarded by two Paychest Bodyguards which increases his Unit Strength by 2. This can be represented by either modelling the Paymaster with the Paychest and guards on a single base, or as a separate model placed in base contact with the Paymaster at all times (it may be placed in the second rank of a unit if you wish). The Paychest increases the radius of the Paymaster's "Hold Your Ground" by 6".
If the Paymaster is killed, all friendly units gain Hatred against the enemy unit or model that killed the Paymaster.
Whenever Marianna kills one or more enemy models in close combat, roll a D6 at the end of the Close Combat phase. On the roll of a 5+, the model recovers a single Wound lost earlier in the battle. This does not work against models with Animated Construct, Daemonic, Forest Spirit or Vampiric.
The Land Ship, lacking anything like the control of a Steam Tank has two modes of movement: slow and full power. The player must declare which they are using before the Land Ship is moved each turn.
Slow: The Land Ship may move up to 6" directly forward without penalty or risk, but may not charge.
Full Power: The Land Ship follow the rules for Random Movement (3D6). However, if you roll two or more 1's when determining the Land Ships Random Movement, something has gone disastrously wrong. Roll immediately on the Land Ship Calamity Chart and apply the result.
All models with Vampiric have Hatred against Marianna. In addition, Marianna counts as having Poisoned Attacks against models with Vampiric. However, she may never be the Army General.
Marianna has Fear and Immunity (Psychology). In addition, models suffer -1 To Wound against her, unless they are using Magical Attacks or Flaming Attacks
Aenur may never be your Army General.
Any unit that Ghazak Khan declare a charge against can only choose Hold as a charge reaction. This does not affect units that have Immunity (Psychology).