Dwarven Holds (v2024 review 1)
Runic Artefacts
Rune of Mining
max 1 per ArmyAfter Determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Terrain Feature on the Battlefield. As long the bearer is on the Battlefield, all friendly models may treat this as Open Terrain when making Advance Moves or March Moves, but must still follow the Unit Spacing rule at the end of their movement.
Rune of Kinship
max 1 per ArmyCannot be taken by models on War ThroneThe bearer gains Ambush and Scout.
Rune of Grounding
max 1 per ArmyRunic Smiths onlyOne use only. May be activated at the start of any Melee Phase. All spells with Duration One Turn that affect any of the following units come to an end: • The bearer's unit • Enemy units in base contact with the bearer
Rune of Readiness
max 1 per ArmyOne use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer's unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).
Rune of Denial
max 1 per Army (Dominant)One use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is automatically dispelled.
Rune of Storms
max 2 per ArmyOne use only. May be activated at the start of the opponent's Player Turn. Choose a single enemy unit within 24' of the bearer. The Advance Rate and March Rate of all models with Fly in that unit (both for Ground and Flying Movement) are halved, rounding fractions up. The effect lasts until the end of the Player Turn.
Rune of Dragon's Breath
max 3 per ArmyThe bearer gains Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks). A single friendly Rune of Dragon's Breath may be used per Round of Combat.
Rune of the Courage
max 1 per ArmyOne use only. May be activated at the start of any Round of Combat. For the duration of the phase, the bearer gains Stubborn.
Rune of Mastery
max 1 per ArmyOne use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. Add (+2/+2) to the Power Level of this Bound Spell for this Casting Attempt.
Rune of Shielding
max 1 per ArmyThe bearer gains Aegis (+1, max. 4+). The Aegis from this Rune only stacks with itself and/or Shield Wall.
Rune of Devouring
max 1 per Army (Dominant)Runic Smiths onlyOne use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is cast as normal but the Caster may not cast it again for the rest of the game. Spells dispelled by a Rune of Revocation and Attribute Spells are not affected.
Rune of Harnessing
max 1 per ArmyRunic Smiths onlyThe Channel value of enemy model parts within 24' of the bearer's model (the value within brackets) is reduced by 1, to a minimum of 0.
Runic Weapon Enchantments
Rune of Fire
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)May be activated at the start of any phase or Round of Combat. If so, attacks made with a weapon engraved with this Rune become Flaming Attacks until the end of the phase.
Rune of Destruction
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).
Rune of Quickening
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)For each Rune of Quickening engraved on a weapon, the wielder gains +3 Agility while using it.
Rune of Lightning
max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)If the wielder scores at least one successful hit with a weapon engraved with one or more Runes of Lightning (consider each set of simultaneous attacks separately), each enemy unit that was hit suffers an additional D3 hits for each instance of this Rune. The hits are considered Special Attacks and are resolved with Strength 4, Armour Penetration 1, and Magical Attacks.
Rune of Returning
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)A weapon engraved with this Rune can be used as a Shooting Weapon with Aim 2+ and the following profile: . Shooting Attacks made with this weapon are affected by all Runic Weapon Enchantments on the engraved weapon (even if the effects are normally restricted to Close Combat Attacks).
Rune of Penetration
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks made with a weapon engraved with one or more Runes of Penetration gain +3 Armour Penetration.
Rune of Smashing
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks made with a weapon engraved with this Rune that are allocated towards a model with Resilience 5 or more have their Strength set to 10 and their Armour Penetration set to 10.
Rune of Fury
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)For each Rune of Fury engraved on a weapon, the wielder gains +1 Attack Value while using it.
Rune of Precision
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)The wielder of a weapon engraved with this Rune gains Lightning Reflexes.
Rune of Craftsmanship
max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)A weapon engraved with this Rune follows the rules for Great Weapons instead of the original weapon's rules (this does not prevent the weapon from being engraved with additional Runes).
Rune of Might
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)For each Rune of Might engraved on a weapon, attacks made with it gain +1 Strength and +1 Armour Penetration.
Runic Armour Enchantments
Rune of Retribution
max 1 per Army (Enchantment: Suit of Armour)Whenever the wearer of an armour engraved with one or more Runes of Retribution rolls a successful Shield Wall Aegis Save against enemy Melee Attacks (including Shield Wall stacked with Rune of Shielding), the wearer immediately inflicts a hit with the Strength and Armour Penetration of the saved attack on the model that caused the wound, before any casualties are removed, distributed onto the model's Health Pool. This is considered a Special Attack.
Rune of Resistance
max 1 per Army (Enchantment: Suit of Armour)Successful to-wound rolls against the model of the wearer of an armour engraved with this Rune must be rerolled.
Rune of the Forge
max 1 per Army (Enchantment: Suit of Armour)The wearer of an armour engraved with this Rune gains Aegis (2+, against Flaming Attacks).
Rune of Steel
max 1 per Army (Enchantment: Suit of Armour)The wearer of an armour engraved with this Rune must reroll failed Armour Saves.
Rune of Iron
max 1 per Army (Enchantment: Suit of Armour)The wearer of an armour engraved with: • A single Rune of Iron gains +1 Armour. • Two or more Runes of Iron gains +2 Armour.
Banner enchantement
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer's unit gains Quick to Fire until the end of the Player Turn.
Runic Standard of Wisdom
max 3 per ArmyThe bearer may select a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range Caster's Unit.
Runic Standard of Dismay
max 1 per ArmyUnits Charging the bearer's unit suffer -2' Advance Rate for their Charge Range roll.
Runic Standard of Swiftness
max 1 per ArmyThe bearer's unit gains Vanguard.
Runic Standard of the Hold
max 3 per ArmyA unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.
Runic Standard of the Anvil
max 3 per ArmyFriendly units Charging enemy units Engaged in Combat with the bearer's unit must reroll failed Charge Range rolls in the Charge Phase.
Runic Standard of Shielding
max 1 per ArmyAll friendly units within 6' of the bearer gain Aegis (5+, against Shooting Attacks).
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Clans’ Thunder
(35% Max)
Engines of War
(20% Max)
King
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 10 |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 7 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
King | 4 | 7 | 4 | 1 | 4 |
Thane
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Thane | 3 | 6 | 4 | 1 | 3 |
Runic Smith
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Runic Smith | 2 | 5 | 4 | 1 | 3 |
Anvil of Power
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 3" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Anvil Guards | 3 | 5 | 4 | 1 | 2 |
Engineer
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Engineer | 2 | 5 | 4 | 1 | 3 |
Dragon Seeker
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 10 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 7 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Dragon Seeker | 5 | 7 | 5 | 2 | 5 |
Mount Shield Bearers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | C | C+2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shield Bearers | 2 | 5 | 4 | 1 | 2 |
Mount War Throne
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | C | C | C+2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
War Throne | 4 | 5 | 4 | 1 | 2 |
Clan Warriors
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Clan Warrior | 1 | 4 | 3 | 0 | 2 |
Greybeards
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Greybeard | 1 | 5 | 4 | 1 | 2 |
Clan Marksmen
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Clan Marksman | 1 | 4 | 3 | 0 | 2 |
King's Guard
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
King's Guard | 2 | 5 | 4 | 1 | 2 |
Deep Watch
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Deep Watch | 1 | 5 | 4 | 1 | 2 |
Seekers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 10 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Seeker | 1 | 4 | 4 | 1 | 2 |
Vengeance Seeker
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 10 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Vengeance Seeker | 3D3 | 5 | 4 | 1 | 2 |
Hold Guardians
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 10 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Hold Guardian | 3 | 4 | 5 | 2 | 2 |
Grudge Buster
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
1" | 1" | 9 | ||||
fly | 8" | 8" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 4 | 5 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew(2) | 2 | 4 | 4 | 1 | 2 |
|
Chassis | 5 | 2 | 2 |
Miners
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Miner | 1 | 4 | 4 | 1 | 2 |
Rangers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ranger | 1 | 4 | 3 | 0 | 2 |
Forge Wardens
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Forge Warden | 1 | 4 | 4 | 1 | 2 |
Steam Copters
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
1" | 2" | 9 | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Steam Copter | 2 | 4 | 4 | 1 | 2 |
Field Artillery
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 3" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 3 | 4 | 3 | 0 | 2 |
Giant Dwarf
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 15" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 6 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Giant Dwarf | 5 | 3 | 5 | 2 | 3 |