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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.