Magic item categories
Ogre Khans

Armour Enchantments

Aurochs Resilience

Mountain Hide and +1 Res. The model automatically fails all Special Saves.

Mammoth-Hide Cloak

+1 Arm. Attacks against the wearer can never have Str above 5.

Wrestler's Belt

+1 Arm, +1 Str and Devastating Charge (+1 Arm).

Destiny's Call

Aegis (4+), and the wearer’s model’s Arm is set to always 3.
Note that this means it cannot be improved beyond 3. It is still affected by AP.

Basalt Infusion

+1 Arm, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Fortitude Saves.

Warding of Unity

Attached and Resistance (Melee Attacks).

Death Cheater

+1 Arm and Fortitude (4+).

Weapon Enchantments

Heart-Ripper

+1 AP, Lethal Strike and always hits at least on 3+.

Khagadai's Legacy

Multiple Wounds (D3).

Viper's Curse

Poison Attacks (Melee, Shooting).
Shots set to 4, Str 4, AP 2 and always hits on 4+. It cannot benefit from Area Attack and Direct Hit if it has it.

Ritual Bloodletter

+1 Att. While the wielder’s unit is Engaged in Combat, the wielder must reroll rolls of ’1’ for its casting attempts.

King Slayer

Attached. While there is an enemy Character in contact with the wielder’s unit: +1 Att, +2 Str, and +2 AP

Touch of Greatness

+1 Str and +1 AP.

Vorpal Binding

Successful Armour Saves and Special Saves against attacks made with this weapon have to be rerolled.

Giant Slayer

Crush Attack. This Crush Attack always hits on 4+.

Shield Breaker

+6 AP.

Hero's Heart

+1 Att, and always at least Str 5 and AP 2.

Eldritch Inscriptions

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Artefacts

Lygur's Tongue

Afflict (−2 Off).

Yeti Furs

Strider and Touch of Frost.

Rampager’s Chain

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Crown of the Wizard King

During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).

Talisman of Shielding

Aegis (5+).

Magical Heirloom

The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, cannot select it during Spell Selection, and cannot replace or otherwise lose it.

Talisman of the Void

Channel (1). This item can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Magic Item).

Mimic Cloak

Stand Behind

Rod of Battle

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Potions and Scrolls

Binding Scroll

May be activated at the end of Siphon the Veil during the enemy Magic Phase. When activated, pick an enemy model and select one of its spells, including Bound Spells.
The selected model cannot cast the chosen instance of the spell during this Magic Phase. Only a single Binding Scroll may be activated during the same phase.

Potion of Swiftness

+3 Agi.

Dragon’s Brew

Breath Attack (Str 4, AP 1, Flaming Attacks, Stand and Shoot).

Troll Tonic

Fortitude (5+).

Elixir of Negation

Aegis (3+, against Magical Attacks).

Potion of Healing

The bearer’s model Recovers 1 HP.

Scroll of Power

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Shield Enchantments

Wild Warding

+3 Arm. The Armour Value can never be improved beyond 5.