Beast Herds

Beast Herds (v2022 beta 2)

Weapon Enchantments

Fatal Folly

max 1 per Army (Enchantment: Beast Axe)

Attacks made with this weapon become Magical Attacks. For each Close Combat Attack against the wielder's model that rolls a natural to-hit roll of '1', the wielder must perform a Close Combat Attack at the same Initiative Step (this overrides the normal restriction that Beast Axe attacks always strike at Initiative Step 0). This must be allocated towards the model (or Health Pool) that rolled the '1' to hit.

Ancestral Carvings

max 3 per Army (Enchantment: Hand Weapon)

Soothsayers onlyAttacks made with this weapon gain +2 Strength and +2 Armour Penetration, and become Magical Attacks. The wielder gains +2 Attack Value and Distracting while using this weapon.

Twin Hungers

max 1 per Army (Enchantment: Paired Weapons)

Attacks made with this weapon gain Lethal Strike and become Magical Attacks. Whenever the wielder rolls a natural '6' to wound with a Close Combat Attack, and this attack causes an unsaved wound, the bearer Recovers 1 Health Point at the end of the Initiative Step. No more than 1 Health Point may be Recovered per phase in this manner.

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Models without Ambush onlyAttacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.

Armour Enchantments

Wild Form

max 1 per Army (Enchantment: Suit of Armour)

At the start of the Melee Phase, the bearer may choose to gain either of the following: • +1 Strength, +1 Armour Penetration, and -1 Resilience • -1 Strength, -1 Armour Penetration, and +1 Resilience The effects last until the end of the Melee Phase.

Obscuring Fog

max 1 per Army (Enchantment: Shield)

While using this Shield, enemy units in base contact with the bearer suffer -1 Agility. The bearer's unit does not benefit from +1 Agility from Charging Momentum.

Trickster's Cunning

max 1 per Army (Enchantment: Light Armour)

Successful to-wound rolls against the wearer's model must be rerolled.

Aaghor's Affliction

max 1 per Army (Enchantment: Light Armour)

The wearer gains +1 Resilience and Fortitude (4+), but automatically fails all of its Armour Saves.

Artefacts

Seed of the Dark Forest

max 1 per Army

One use only. Right before the battle (during step 7 of the Deployment Phase Sequence), the bearer must place a single Forest Terrain Feature that must be no larger than 10" in length and 6" in width on the Battlefield, not in contact with any other Terrain Feature except Open Terrain, more than 1" away from all enemy units, and with its centre within 12" of the bearer. All friendly models inside this Forest Terrain Feature gain a +1 Casting Modifier for Augment, Hex, and Universal spells, and add (+1/+1) to the Power Level of Totem Bound Spells they cast. A natural roll of '1' or '2' for Casting Attempts with a single Magic Dice from friendly models is always a failed Casting Attempt, regardless of any modifiers.

Dark Rain

max 1 per Army

One use only. This Artefact is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). Its effects last until the end of the Game Turn. If the owner has the second Player Turn, all Shooting Attacks suffer -2 to hit during the opponent's Shooting Phase. If the owner has the first Player Turn, instead all Shooting Attacks suffer -1 to hit during the opponent's Shooting Phase.

Inscribing Burin

max 1 per Army

While the bearer has the centre of its base inside a Forest Terrain Feature, all friendly units with more than half of their models with the centre of their bases inside any Forest Terrain Feature on the Battlefield gain Magic Resistance (2).

Pillager Icon

max 1 per Army

All friendly units within 12" of the bearer comprised entirely of Razortusks or single model Chariots, excluding Characters, gain Vanguard.

Crown of Horns

max 1 per Army

The bearer's unit and all units within range of its Commanding Presence (if applicable) automatically pass Discipline Tests taken due to Primal Instinct.

Eye of Dominance

max 1 per Army

Close Combat Attacks from Beast, Cavalry, and Construct models will always hit the bearer only on a roll of 6+. If the attacking model is a multipart model, only model parts with Harnessed are affected.

Banner enchantement

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrels and Wildhorns in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Racial Trait Spell

Casting Range Type Duration Effect
H Echoes of the Dark Forest The target gains Fear, Fearless, and Terror. Enemy units in base contact with the target suffer −1 Discipline.
Mf (18")(36") (4+)(8+) Augment Last one Turn
The target gains Fear, Fearless, and Terror. Enemy units in base contact with the target suffer −1 Discipline.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(20% Least)

Special

Special

(No Limit)

Terrors of the Wild

Terrors of the Wild

(40% Max)

Ambush Predators

Ambush Predators

(60% Max)

Characters
Characters

Beast Lord

180pts
single model
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 9
Defensive HP Def Res Arm
3 6 5 0
Offensive Att Off Str Ap Agi
Beast Lord 4 6 5 2 5

Options

(1-1 per Army)

free

(foot only)

5 pts
25 pts
up to 200 pts
5 pts
15 pts
5 pts
5 pts
10 pts
10 pts
35 pts

Mount Options

105 pts
180 pts
Characters

Beast Chieftain

110pts
single model
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
3 5 5 0
Offensive Att Off Str Ap Agi
Beast Chieftain 3 5 4 1 4

Options

(1-1 per Army)

free
15 pts

(foot only)

5 pts

(0-1 per Army)

50 pts

(take all totems)

85 pts
up to 100 pts
5 pts
10 pts
5 pts
5 pts
5 pts
5 pts
20 pts

Mount Options

100 pts
Characters

Soothsayer

140pts
single model
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
3 4 5 0
Offensive Att Off Str Ap Agi
Soothsayer 1 4 3 0 3

Magic Options

95 pts
265 pts
Druidism

Druidism

Evocation

Evocation

Shamanism

Shamanism

Options

(1-1 per Army)

free

(foot only)

5 pts
up to 100 pts
200 pts
5 pts
5 pts

Mount Options

30 pts
Characters

Centaur Chieftain

195pts
single model
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
3 5 5 0
Offensive Att Off Str Ap Agi
Centaur Chieftain 4 5 5 2 4

Options

(1-1 per Army)

free
15 pts

(0-1 per Army)

50 pts
85 pts
up to 100 pts
5 pts
10 pts
5 pts
15 pts
20 pts
20 pts
20 pts
Characters

Minotaur Warlord

465pts
single model
0-2 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 9
Defensive HP Def Res Arm
5 5 5 0
Offensive Att Off Str Ap Agi
Minotaur Warlord 5 6 6 3 5

Options

(1-1 per Army)

free
up to 200 pts
10 pts
10 pts
10 pts
25 pts
45 pts
Characters

Minotaur Chieftain

215pts
single model
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
4 4 5 0
Offensive Att Off Str Ap Agi
Minotaur Chieftain 4 5 5 2 4

Options

(1-1 per Army)

free

(0-1 per Army)

50 pts
85 pts
up to 100 pts
10 pts
10 pts
10 pts
20 pts
20 pts
Characters

Mount Razortusk Chariot

single model
0-2 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
7" 7" C
Defensive HP Def Res Arm
5 C C C+1
Offensive Att Off Str Ap Agi
Wildhorn Crew 1 4 3 0 3
Razortusk 4 3 5 2 2
Chassis 5 2
Core
Core

Wildhorn Herd

145pts + 7 pts/extra model
15-50 models
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 7
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Wildhorn 1 4 3 0 3

Options

(0-30 Models per Unit, 0-2 Units per Army)

20 pts
free
1 pts/mod.
1 pts/mod.
2 pts/mod.

Command Group Options

10 pts
15 pts
free
free
free
free
10 pts
10 pts
no limit
Core

Mongrel Herd

140pts + 6 pts/extra model
20-50 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 6
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Mongrel 1 3 3 0 3

Options

(0-40 Models per Unit, 0-2 Units per Army)

20 pts
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Core

Mongrel Raiders

90pts + 5 pts/extra model
10-20 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 6
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Mongrel Raider 1 3 3 0 3
Mongrel Raider:

Options

20 pts

Command Group Options

10 pts
10 pts
Special
Special

Longhorn Herd

145pts + 17 pts/extra model
10-40 models
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Longhorn 1 4 4 1 3

Options

(0-25 Models per Unit, 0-2 Units per Army)

1 pts/mod.
free
free

Command Group Options

10 pts
20 pts
free
free
free
free
10 pts
10 pts
no limit
Special

Minotaurs

225pts + 78 pts/extra model
3-10 models
0-5 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 7
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Minotaur 3 4 5 2 3

Options

12 pts/mod.
8 pts/mod.
10 pts/mod.

Command Group Options

10 pts
20 pts
free
free
free
free
10 pts
10 pts
no limit
Special

Centaurs

165pts + 20 pts/extra model
5-15 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 7
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Centaur 2 4 4 1 3

Options

(0-12 Models per Unit)

2 pts/mod.
3 pts/mod.
2 pts/mod.
5 pts/mod.
7 pts/mod.

Command Group Options

10 pts
15 pts
free
free
free
free
10 pts
10 pts
no limit
Special

Raiding Chariots

105pts + 105 pts/extra model
1-3 models
0-4 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm

Units of 3 or more models count towards Core instead of Special.

Global Adv Mar Dis Model Rules
7" 7" 8
Defensive HP Def Res Arm
4 4 4 2
Offensive Att Off Str Ap Agi
Wildhorn Crew 1 4 3 0 3
Longhorn Crew 1 4 4 1 3
War Hog 1 3 4 1 2
Chassis 5 2
Special

Razortusk Herd

100pts + 55 pts/extra model
1-10 models
0-3 Units/Army (Army Organisation)
Size:Large
Type:Beast
Base:50x50mm
Global Adv Mar Dis Model Rules
7" 14" 6
Defensive HP Def Res Arm
3 3 5 0
Offensive Att Off Str Ap Agi
Razortusk 4 3 5 2 2
Special

Razortusk Chariot

235pts
single model
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
7" 7" 8
Defensive HP Def Res Arm
5 4 5 1
Offensive Att Off Str Ap Agi
Wildhorn Crew 1 4 3 0 3
Longhorn Crew 1 4 4 1 3
Razortusk 4 3 5 2 2
Chassis 5 2
Terrors of the Wild
Terrors of the Wild

Beast Giant

270pts
single model
0-3 Units/Army (Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Beast Giant 5 3 5 2 3
Beast Giant:

Options

25 pts
free
free
25 pts
25 pts