Judgement on High: When casting non-Bound Spells from this Path, all Magic Dice that result in ‘1’ must be rerolled. Dice causing a Miscast cannot be rerolled. If a Caster Miscasts when casting a spell from this Path, add a +1 Miscast Modifier.
(1) Hand of Heaven
5+[8+]
24"
Hex, Missile, Damage
Last one Turn
The target suffers D6[D6+1] hits with Strength D6[D6+1], Armour Penetration 2[3], and Magical Attacks.
(2) Smite the Unbeliever
6+[9+]
24"
Hex
Last one Turn
Immediately after successfully casting this spell, roll a D6. [Choose which effect to apply when casting the spell.] - If 1-3 is rolled, the target suffers -1 Resilience. - If 4-6 is rolled, the target suffers -1 Strength and -1 Armour Penetration.
(3) Speaking in Tongues
7+[7+]
18"
Hex
Last one Turn
Units with at least one model affected by the spell cannot benefit from Commanding Presence[Rally around the Flag].
(4) Cleansing Fire
5+[8+]
Caster[18"]
[Augment], Focused
Instant
The target gains Breath Attack (Strength D3+2, Armour Penetration 1, Magical Attacks). (Roll the D3 immediately after successfully casting this spell.) [This spell may only target Characters, Champions, and single model units.]
(5) Wrath of God
12+
96"
Ground
Permanent
Place a counter on the target point. At the end of each subsequent Magic Phase roll a D6; if 1-3 is rolled, add another counter on the same point. If 4-6 is rolled, each unit within (2D6+X)″, where X is equal to the number of counters, suffers 2D6 hits with Strength 5, Armour Penetration 2, and Magical Attacks. If a unit fails a Panic Test forced by the spell, it flees directly away from the marked point. The spell then ends, remove all counters.
(6) Trial of Faith
7+[10+]
12"[18"]
Hex, Missile, Damage, Focused, Direct
Instant
The Caster rolls D3+1 and the target rolls D3. If the Caster’s roll is higher, the target suffers a number of hits equal to the difference between their respective rolls. These hits wound automatically with Armour Penetration 10 and Magical Attacks.