Alchemy

Alchemy

(1) Quicksilver Lash

7+
24"
Hex, Missile, Damage
Instant
The target suffers D3+1 hits with Flaming Attacks, Magical Attacks, and Armour Penetration 10. These hits always wound on a roll equal to or greater than “7 minus the target’s Armour”. An unmodified ‘6’ always wounds and an unmodified ‘1’ always fails to wound.

(2) Word of Iron

<5+> {9+}
<24"> {18"}
Augment
Last one Turn
The target gains <+1> {+2} to its Armour.

(3) Glory of Gold

8+
18"
Augment
Last one Turn
The target gains +1 Armour Penetration, Flaming Attacks and Magical Attacks.

(4) Silver Spike

<6+> {9+}
<18"> {36"}
Hex, Missile, Damage
Instant
The target suffers 1 hit with Strength 4 [6], Armour Penetration 10, Magical Attacks, [Multiple Wounds (D3)], and Area Attack (1×5).

(5) Corruption of Tin

8+
36"
Hex
Permanent
The target suffers -1 Armour.

(6) Molter Copper

7+
24"
Hex, Missile, Damage
Instant
The target suffers D3+4 hits with Strength X, Armour Penetration 4, Flaming Attacks, and Magical Attacks, where X is equal to the target’s Armour.

(A) Alchemical Fire

18"
Hex
Last one Turn
The target gains Flammable against Melee Attacks.