The target suffers D3+1 hits with Flaming Attacks, Magical Attacks, and Armour Penetration 10. These hits always wound on a roll equal to or greater than “7 minus the target’s Armour”. An unmodified ‘6’ always wounds and an unmodified ‘1’ always fails to wound.
(2) Word of Iron
<5+>{9+}
<24">{18"}
Augment
Last one Turn
The target gains <+1>{+2} to its Armour.
(3) Glory of Gold
8+
18"
Augment
Last one Turn
The target gains +1 Armour Penetration, Flaming Attacks and Magical Attacks.
(4) Silver Spike
<6+>{9+}
<18">{36"}
Hex, Missile, Damage
Instant
The target suffers 1 hit with Strength 4 [6], Armour Penetration 10, Magical Attacks, [Multiple Wounds (D3)], and Area Attack (1×5).
(5) Corruption of Tin
8+
36"
Hex
Permanent
The target suffers -1 Armour.
(6) Molter Copper
7+
24"
Hex, Missile, Damage
Instant
The target suffers D3+4 hits with Strength X, Armour Penetration 4, Flaming Attacks, and Magical Attacks, where X is equal to the target’s Armour.