Pyromancy

Pyromancy

(1) Fireball (rep)

4+
36"
Hex, Missile, Damage
Instant
The target suffers D6 hits with Strength 4, Armour Penetration 0, Flaming Attacks and Magical Attacks.

(2) Cloak of Cinders

7+ [9+]
18"
Augment
Last one Turn
Melee {and Ranged} Attacks against the target suffer −1 to wound.

(3) Flaming Swords

8+ [11+]
18" [6"Aura]
Augment
Last one Turn
The target gains Flaming Attacks and Magical Attacks. In addition, the target’s Melee and Shooting Attacks gain a +1 to-wound modifier.

(4) Pyroclastic Flow

7+ [10+]
24" [12"]
Hex, Missile, Damage
Instant
The target suffers 2D6 [3D6] hits with Strength 4, Armour Penetration 0, Flaming Attacks and Magical Attacks.

(5) Scorching Salvo

8+
24"Aura
Hex, Damage
Instant
The target suffers D3+1 hits with Strength 4, Armour Penetration 0, Flaming Attacks, and Magical Attacks.

(6) Enveloping Embers

11+
24"
Hex, Damage, Direct
Instant
The target suffers 1 hit with Area Attack (6×6), Strength 3, Armour Penetration 0, Flaming Attacks, and Magical Attacks.

(A) Blaze

24"
Hex, Missile, Damage
Instant
The target suffers 1 hit with Strength 5, Armour Penetration 2, Flaming Attacks, and Magical Attacks.