Battle Runes

(0) Rune of Resolve

4+
Instant
Choose a friendly unit within 12″ of the caster that is not fleeing and that has not failed a charge, rallied or already performed a magical move during this turn. The chosen unit may instantly perform a 6″ Advance Move.

(0) Rune of Resilience

8+
Instant
Choose a friendly unit within 12″ of the caster. All To- Wound rolls against the target suffer a −1 modifier. The effects last until the start of your next Magic Phase.

(0) Rune of Revocation

7+
Instant
Choose a unit within 12″ of the caster. All spell effects currently affecting the unit are terminated and the next spell cast by your opponent on this unit is automatically dispelled. The effects last until the start of your next Magic Phase.