Casting | Type | Duration | ||
---|---|---|---|---|
7+ |
Hex
Missile
Damage
Range 24" |
Instant |
The target suffers D3+1 hits with Flaming Attacks, Magical Attacks, and Armour Penetration 10. These hits always wound on a roll equal to or greater than “7 minus the target’s Armour”. An unmodified ‘6’ always wounds and an unmodified ‘1’ always fails to wound.
Casting | Type | Duration | ||
---|---|---|---|---|
<5+> {9+} |
Augment
Range <24"> {18"} |
One Turn |
The target gains <+1> {+2} to its Armour.
Casting | Type | Duration | ||
---|---|---|---|---|
8+ |
Augment
Range 18" |
One Turn |
The target gains +1 Armour Penetration, Flaming Attacks and Magical Attacks.
Casting | Type | Duration | ||
---|---|---|---|---|
<6+> {9+} |
Hex
Missile
Damage
Range <18"> {36"} |
Instant |
The target suffers 1 hit with Strength 4 [6], Armour Penetration 10, Magical Attacks, [Multiple Wounds (D3)], and Area Attack (1×5).
Casting | Type | Duration | ||
---|---|---|---|---|
8+ |
Hex
Range 36" |
Permanent |
The target suffers -1 Armour.
Casting | Type | Duration | ||
---|---|---|---|---|
7+ |
Hex
Missile
Damage
Range 24" |
Instant |
The target suffers D3+4 hits with Strength X, Armour Penetration 4, Flaming Attacks, and Magical Attacks, where X is equal to the target’s Armour.
Casting | Type | Duration | ||
---|---|---|---|---|
Hex
Range 18" |
One Turn |
The target gains Flammable against Melee Attacks.