Army Spell Albion

(H) Blessing of Valour


Casting Type Duration
6+/12++
Range 24"/12"
Instant

The target unit gets +1 To Hit with shooting and close combat attacks until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

(H) Boon of Courage


Casting Type Duration
12+/24++
Range 24"/12"
Instant

The target unit is Unbreakable until the start of the caster's next Magic phase. If cast on a fleeing unit, the unit immediately rallies, regardless of how many models are left in it. Boosted version affects all friendly units within range.

(H) Elemental Power


Casting Type Duration
5++
Range 24"
Instant

Targets Fenbeasts, Fenhulks and Viridian Lords. The target unit immediately regains D3 Wounds worth of models lost earlier during the battle up to their starting value, or it may choose to make a normal additional move as if it were the Remaining Moves sub-phase.

(H) Gift of Life


Casting Type Duration
6+/12++
Range 12"/12"
Instant

Each unit within range instantly recovers 1/D3 Wound worth of models slain earlier in the battle, following the rules of the Regrowth spell from the Lore of Life.

(H) Wings of Fate


Casting Type Duration
6+/12++
Range 18"/36"
Instant

Causes 3D6/6D6 S 2 hits.

(H) Shield of Light


Casting Type Duration
10+/13++
Range 18"/36"
Instant

Remains in play. The unit receives Ward save (5+) until the start of the caster's next Magic phase.

(H) Voice of Command


Casting Type Duration
13+/15++
Range 24"/48"
Instant

The unit cannot voluntarily move in its next Movement phase or shoot in its next Shooting phase.

(H) Mists of Albion


Casting Type Duration
-+
Instant

Whenever a spell from the Lore of the Truthsayers is cast on a friendly unit, enemy units targeting that unit suffer -1 To Hit with missile weapons until the start of the caster's next turn.