Rune Maw (40 pts)

Ogre Kingdoms

Hung with stolen Dwarfen talismans, the Rune Maw roars its anger when it detects magic.

When an enemy Wizard chooses a unit carrying the Rune Maw as the target of a spell, roll a D6. On a 3+, the Wizard’s controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.