Correspondence of translations with another language
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Adept
This Wizard knows the first and second spells of its chosen Path of Magic.
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Adept
This Wizard knows the first and second spells of its chosen Path of Magic.
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Apprentice
This Wizard knows the first spell of its chosen Path of Magic.
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Apprentice
This Wizard knows the first spell of its chosen Path of Magic.
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Fear
Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
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Fear
Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
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Fearless
If half or more of a unit’s models are Fearless, the unit automatically passes Panic Tests and cannot declare a Flee reaction (unless already fleeing), and is immune to the effects of Fear.
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Fearless
If half or more of a unit’s models are Fearless, the unit automatically passes Panic Tests and cannot declare a Flee reaction (unless already fleeing), and is immune to the effects of Fear.
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Monstrous Support
Models with Monstrous Support may make up to 3 Supporting Attacks instead of 1.
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Monstrous Support
Models with Monstrous Support may make up to 3 Supporting Attacks instead of 1.
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Pledged to Darkness
The model can have either base size 20x20mm or base size 25x25mm. All models in the same unit must have same base size.
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Pledged to Darkness
The model can have either base size 20x20mm or base size 25x25mm. All models in the same unit must have same base size.
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Smother
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Smother
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Stomp
Stomp is a Melee Special Attack which must only be made against enemy units in 20×20 or 25×25mm bases. This attack is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model´s Strength and AP, unless indicated otherwise.
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Stomp
Stomp is a Melee Special Attack which must only be made against enemy units in 20×20 or 25×25mm bases. This attack is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model´s Strength and AP, unless indicated otherwise.
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Supernal
When the unit fails a Break Test, it does not Flee. Instead, it suffers a Wound (without any saves allowed) for each point by which it failed the test.
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Supernal
When the unit fails a Break Test, it does not Flee. Instead, it suffers a Wound (without any saves allowed) for each point by which it failed the test.
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Swiftstride
When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
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Swiftstride
When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
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Towering
The model can never join a unit or be joined by a Character. When drawing Line of Sight to and from models with Towering, ignore all intervening models without Towering. For the purposes of Steadfast, Towering single models count as having 1 rank.
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Towering
The model can never join a unit or be joined by a Character. When drawing Line of Sight to and from models with Towering, ignore all intervening models without Towering. For the purposes of Steadfast, Towering single models count as having 1 rank.
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Unstable
Units with Unstable automatically pass all Break Tests. When an Unstable unit loses a combat, it suffers a Wound (without any saves allowed) for each point of Combat Score by which it lost the combat.
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Unstable
Units with Unstable automatically pass all Break Tests. When an Unstable unit loses a combat, it suffers a Wound (without any saves allowed) for each point of Combat Score by which it lost the combat.
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Cult Leader
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Cult Leader
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Daemon Symbiote
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Daemon Symbiote
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Cultists
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Cultists
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Lemures
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Lemures
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Succubi
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Succubi
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Clawed Fiends
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Clawed Fiends
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Possessed
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Possessed
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Profane Idol
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Profane Idol
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