Reglas Especiales
Kingdoms of Ind

Global

Armour Plates

The War Elephant’s armour save is increased to 3+.

Aura of Vitriol

Roll a D6 at the beginning of each round of combat for every model participating in a combat in which the Basilisk is involved (including friendly models).

On the first turn of combat with the Basilisk a wound is inflicted on a result of a 6, on the second turn a wound is inflicted on a 5+, and so on to a maximum of 2+. Armour saves and regeneration may not be taken against the Basilisk’s vitriol, although other Ward saves and Magic Resistance may be used.

Beastmaster

Any friendly Warbeast, Monstrous Beast, Monstrous Cavalry or Monster (not including Devas) within 6" of a Beastmaster may re-roll failed LD tests and are Stubborn.

Chakrams

Quick to Fire. Multiple Shots (2).

Creator

Every friendly Infantry unit with a Caste within 12" of the Brahmir will regain D3 Wounds worth of models at the start of each Indan turn. Other troop types and single characters will only regain 1 Wound each turn.

Destroyer

Every friendly unit with a Caste within 12" of the Shaivi gains Frenzy.

Deva

All units with Deva are subject to the following: Immunity (Psychology), Fear, Magical Attacks, Ward save (5+), Hatred (Daemons of Chaos).

When Devas lose a combat they must take a special kind of Break test called a Divine Corporeality test. In multiple combats, each Deva unit must test separately. Use the following procedure to take a Divine Corporeality test:

Calculate combat resolution as normal and roll 2D6. Compare the dice roll to the Devas' LD value, taking into account any modifiers for combat resolution. For each point the unit fails its Corporeality test by, the unit suffers one additional wound. No saves of any kind are allowed against these wounds, including Ward saves, regeneration, etc. If characters are present in the unit, the controlling player first allocates wounds to the unit (up to their current Wounds), then divides the remaining wounds as equally as possible amongst any characters.

Devas cannot use the General’s Inspiring Presence or the Battle Standard’s Hold Your Ground, but may use the LD of any Character with Deva within 12". Deva characters may not be Generals. In addition, units of Devas may never be joined by any characters without Deva.

Fakir

The Fakir is placed at the back of the Snake Swarm unit as a separate model, and follows the rules for Champions, though he may not be challenged in Close Combat. If the Fakir is killed, the Snake Swarms in that unit will automatically flee off the table unless engaged in close combat, in which case they fight on as normal. Should the Snake Swarm later be unengaged, they will flee immediately using the rules above.

Fortune Finders

Ganeshans may re-roll failed rolls of 1 when rolling To Hit, To Wound, and when taking armour saves and Ward saves.

Head-taker

For every character killed with a Killing Blow by Parashuruma, the Ind player receives +100 Victory Points.

Lowborn Caste

Members of the Lowborn Caste are treated by units from the Noble Caste or the Warrior Caste as being Expendable.

Mahout Expert

The War Elephant may re-roll failed Stampede tests.

Maleficent Gaze

Once per Shooting phase the Basilisk may select one model within 18", line of sight and not in combat. This may be a single model within a unit so long as it is in the front rank or may otherwise be clearly seen. Roll to hit against the target as normal for a shooting attack. If this is successful roll a D6 and use the Maleficent Gaze table to determine the effect.

Noble Caste

Members of the Noble Caste may only join units that are part of the Noble Caste or Warrior Caste, and treat units from the Warrior and Lowborn Castes as being Expendable.

Pata

Requires Two Hands. +1 A*. Parry (6+)*. A Pata can either be used to give the wielder +1 A, or as a shield in close combat. Choose which way you want to use it at the start of each close combat phase.

Poisoned Blood

Roll a D6 whenever the Vishkanya loses a Wound in Close Combat. On a 6, the model who inflicted the Wound suffers a Wound themselves.

Preserver

Every friendly unit with a Caste within 12" of the Vaishna gains Ward save (6+).

Stampede

If a War Elephant suffers a wound from a ranged attack, it must immediately take a LD test. If failed, the War Elephant and its unit will move using Random Movement (2D6) in a random direction, as determined by the Scatter dice. If it moves into contact with a friendly unit, it moves through it like a fleeing unit would, inflicting D6+1 impact hits. Note that this is not a flee move, and the War Elephant can be subject to Stampede even while fleeing.

Spike Chain

The War Elephant causes D6 (2D6 for Royal Elephants) Impact Hits on the charge.

Spiked Tusks

The War Elephant gains +1 S to its Attacks.

Spiritual Leader

A Guru does not follow the normal rules of Castes, but can join any unit he wishes. Rules that effect models with a Caste affect the Guru too. In addition, any unit with a Guru in it may re-roll failed LD tests.

Swirling Cut

A model armed with an Urumi sword gains an additional attack for every model in base contact.

The Avatara

Darahma follows all the rules for Devas, but is not subject to Divine Corporeality, and may be the army’s General and use Hold Your Ground.

Throne Bearers

A Maharajah and his Throne Bearers fight as a single model, even in challenges. The Throne Bearers add +1 to the Armour Save of the character seated on the Throne. For the purpose of rank bonus, the Thronebearers counts as 4 models.

Throne Bearers

A Maharajah and his Throne Bearers fight as a single model, even in challenges. The Throne Bearers add +1 to the Armour Save of the character seated on the Throne. For the purpose of rank bonus, the Thronebearers counts as 4 models.

Unleash the Beasts

The Beastmaster and any Tigers and/or Panthers he has under his control must deploy together as a Skirmish unit.

The animals may be released either when declaring charges or when attempting to pursue a fleeing foe. When releasing the animals, they become a separate unit from the Beastmaster for all purposes.

The Beastmaster can decide how many animals he wants to release at any point, and previously released animals may return to the unit by moving within 1” from it unless it is engaged in Close Combat.

If their Beastmaster is killed, any unengaged animals will immediately flee the battlefield. Victory Points are scored individually for Beastmasters and animals.

Unswerving Loyalty

All friendly models with a Caste may detract a D3 from the result of any LD test they are required to take within 12" of a Maharajah, or within 6" of a Rajah.

Warrior Caste

Members of the Warrior Caste treat units from the Lowborn Caste as being Expendable.