Reglas Especiales
Legions of sin

Guiding Manifestations

Guiding Brass Horns

Guiding Bronze Backbone

Guiding Broodmother

Guiding Chitinous Plates

Guiding Chitinous Plates

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Explosive Organs

Guiding Grasping Proboscis

Guiding Horns of Hubris

Guiding Incendiary Ichor

Guiding Mirrored Scales

Guiding Needle Teeth

Guiding Piercing Spike

Guiding Red Haze

Guiding Segmented Shell

Guiding Sledgehammer Hand

Guiding Smothering Coils

Guiding Troll's Blood

Guiding Unearthly Larynx

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Whipcrack Tail

Manifestations

Aura of Despair

Brass Horns

Brimstone Secretions

Bronze Backbone

Broodmother

Centipede Legs

Charged Tendrils

Chilling Yawn

Chitinous Plates

Chitinous Scales

Cloven Hooves

Clutching Claws

Coins for Eyes

Covetous Camouflage

Dark Hide

Dextrous Tentacles

Digestive Vomit

Divining Snout

Expanding Bulk

Explosive Organs

Grasping Proboscis

Greenfire Eyes

Hammerhand

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Lance of Lethargy

Living Shield

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Needle Teeth

Piercing Spike

Power Stance

Red Haze

Roaming Hands

Segmented Shell

Sigils Of Supremacy

Sledgehammer Hand

Smothering Coils

Soporific Secretions

Sorcerous Antennae

Stiff Upper Lip

Troll's Blood

Unearthly Larynx

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Withering Vapour

Global

Abyssal Armour

Armour Equipment.
Plate Armour. For each Veil Token in the owner’s Veil Token pool, hits against the wearer suffer −1 Armour Penetration, up to a maximum of −3.

Acid Blood

Special Attack.
For each Fortitude Save the model fails against enemy Melee Attacks, the model immediately inflicts 1 hit with Toxic Attacks on the model that caused the wound, before any casualties are removed, distributed onto the model’s Health Pool.

Aether Battery

Artillery Weapon.
Volley Gun. Range 18″, Shots 2D6×2, Str 4, AP 1.
Before rolling for the number of shots, the owner may choose to discard 1–3 Veil Tokens from their Veil Token pool. If so, the number of shots is increased by 3 per discarded Veil Token.

Avert your Gaze

Universal Rule.
Enemy units within 6″ of one or more models with Avert Your Gaze suffer −2 Discipline when taking Combat Reform tests

Big Brother

Universal Rule.
The model’s Health Points are set to 8, and its base size is changed to 75×100 mm. The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.

Dark Fire

Devour

Personal Protection.
For each Health Point loss the model causes with Close Combat Attacks against enemy units, roll a D6 at the end of the Initiative Step. For each rolled 4+, the model gains +1 Health Point.
When the model has 18 Health Points or more, all units within 9″ immediately suffer 2D6 hits with Toxic Attacks, and the model is removed as a casualty

Divine Right

Universal Rule.
The model cannot join units with other Characters and other Characters cannot join its unit. The model must issue a Duel whenever possible (this cannot be prevented by issuing a Duel with another friendly model first). This duel must(if possible) be accepted by a Character unless a Champion accepts first. In addition, when fighting a Duel, the model gains Lethal Strike and Multiple Wounds (2).

Dominion

Each Legion of Sin has its own Dominion rule that each Character must take, as specified in the corresponding unit entries.

Dominion of Envy

The model must reroll natural to-hit rolls of ‘1’ against Objects of Envy.

Dominion of Gluttony

Dominion of Greed

Dominion of Lust

Universal Rule
The model gains Strider. In addition, the model’s unit must reroll failed Charge Range rolls in the Charge Phase while located in the Charged unit’s Flank or Rear Arc.

Dominion Of Pride

The model may reroll failed Discipline Tests.

Dominion of Sloth

Dominion of Wrath

The model gains Devastating Charge (+1″ Adv).

Elusive

Units composed entirely of models with Elusive may declare a Flee Charge Reaction despite being Fearless.

Energy Bolts

Shooting Weapon.
Range 24″, Shots 1, Str 5, AP 0, Reload!, Volley Fire.

Exalted of Envy

Universal Rule.
The model gains One of a Kind and +1 Health Point.
In addition, the model may perform Make Way moves even when it is in base contact with an enemy model.

Exalted of Gluttony

Universal Rule.
The model gains One of a Kind and +1 Health Point.
The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.
In addition, replace the rules of Devour with (changes from original version in bold):
For each Health Point loss the model causes with Close Combat Attacks against enemy units, roll a D6 at the end of the Initiative Step. For each rolled 4+, the model gains +1 Health Point. When the model has 20 Health Points or more, all units within 12″ immediately suffer 2D6 hits with Toxic Attacks, and the model is removed as a casualty

Exalted of Greed

Universal Rule.
The model gains One of a Kind and +1 Health Point.
In addition, all Weapon Enchantments are ignored for as long as their bearers remain in base contact with the model.

Exalted of Lust

Universal Rule.
The model gains One of a Kind, +1 Health Point, Vanguard, and Aegis (+1, against Ranged Attacks).

Exalted Of Pride

Universal Rule.
The model gains One of a Kind and +1 Health Point.
The rolls for determining the model’s Attack Value and Offensive Skill are subject to Maximised Roll.

Exalted of Sloth

Universal Rule.
The model gains One of a Kind and +1 Health Point.
In addition, instead of selecting spells, the model knows all spells from its chosen Path. A single Learned Spell may be exchanged for the Hereditary Spell during Spell Selection.

Exalted Of Wrath

Universal Rule.
The model gains One of a Kind and +1 Health Point.
When the model reaches 0 Health Points due to a Health Point loss caused by a Melee Attack, remove it as a casualty only at the end of Initiative Step 0. If so, the model does not benefit from Rage and cannot use Stomp Attacks, and it must allocate its Close Combat Attacks towards the Health Pool of the model that caused the final Health Point loss. If models from more than one Health Pool were involved, the Close Combat Attacks must be allocated as equally as possible towards the involved Health Pools.

Falling Star

Universal Rule.
The model’s Offensive Skill and Defensive Skill are set to twice the model’s current number of Health Points.
The model counts as a Character for the purpose of issuing, accepting, and refusing Duels. When the model fights a Duel during a Round of Combat, it gains Stubborn until the end of the Round of Combat.

Giant See, Giant Do

Universal Rule.
The model gains Fearless, Frenzy, and Supernal.

Greater Dominion of Sin

Guiding Aura of Despair

Guiding Hot Blood

Guiding Kaleidoscopic Flesh

Guiding Living Shield

Guiding Lordly Levitator

The model and each R&F model in its unit gains Strider.

Guiding Roaming Hands

Guiding Vorpal Blade

Model parts without Harnessed of the model ⟨and of each R&F model in its unit⟩ gain Lethal Strike.

Know Thyself

Universal Rule.
At the start of the Initiative Step in which the model’s Close Combat Attacks will be performed, choose one model part from each enemy model in base contact and add their Attack Value Characteristics, excluding any modifiers, to the Attack Value of Kuulima’s Deceiver. At the end of each Round of Combat, the model’s Attack Value is set to 1.

Lordly Levitator

The model gains Strider.

Morphlings

Universal Rule.
During Spell Selection, each unit of Veil Serpents must choose a Manifestation from the list below and apply the effects during the game.
• -Mesmerising Plumage
• -Chilling Yawn
• -Venom Sacs

Mountain Breaker

Universal Rule.
In the Charge Phase, the model gains Maximised (Charge Range) for Charges against units consisting entirely of models with Towering Presence. In addition, the model’s Impact Hits gain Multiple Wounds (D3, against Towering Presence).

Objects of Envy

Right before the battle (during step 7 of the Deployment Phase Sequence), you must choose a single unit from the opponent’s Army List that is not from Core. The models of the chosen units are considered Objects of Envy.

Omniscience

Universal Rule.
In the owner’s Magic Phase, if the model did not March Move or declare a Charge this Player Turn, the cost of converting Veil Tokens into Magic Dice is decreased to 2:1 during this Player Turn (1 Magic Dice per 2 Veil Tokens). In addition, at the end of
Siphon the Veil, the owner is allowed to store up to 6 Veil Tokens instead of the normal 3.

Rage

Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers −1 Attack Value.

Razor Tentacles

Attack Attribute – Close Combat.
The model gains +3 Attack Value while Engaged with one or more Flank or Rear Facings of enemy units.
The additional attacks must be allocated towards R&F models in these units. Ignore this effect if the model cannot allocate any Close Combat Attacks towards R&F models.

Rising Star

Universal Rule.
Each time attacks made by the model kill an enemy model in a Duel, the model gains a +1 Combat Score modifier for the rest of the game.

Seeker of Spite

The number of chosen units for Objects of Envy is increased by 1.

Smother

Spell Craving

Attack Attribute – Close Combat.
When determining Combat Score, a side with at least one model with Spell Craving Engaged in Combat adds +X to its side’s Combat Score, where X is the number of non-Bound non-Attribute Spells known by enemy Wizards in units in base contact with it (note that multiple instances of the same spell count as 1 each).

Tightening Grasp

Special Attack.
The model gains Grind Attacks (X), and can make Grind Attacks as Supporting Attacks, ignoring the maximum number of Supporting Attacks. When the model is not Engaged in Combat, X is set to 1.
At the start of each Round of Combat that the model’s unit is fighting, except for the First Round of Combat, X is increased by 1 (e.g. Grind Attacks (1) becomes Grind Attacks (2)).

Veil Stalker

Universal Rule.
The model follows the rules for Ambush with the following exception:
When its unit enters the Battlefield, the owner may choose to apply the rules for Special Ambush (within 6” of an enemy model with Channel).

Vorpal Blade

Model parts without Harnessed of the model gain Lethal Strike.