Katana
Two-Handed. Attacks made with this weapon gain +1 Offensive Skill, +1 Strength and ignore Parry.
Two-Handed. Attacks made with this weapon gain +1 Offensive Skill, +1 Strength and ignore Parry.
The wearer gains +1 Armour.
Models with this Mon gain Distracting in the first Round of each Combat. Infantry only.
Model parts with this Mon and with Kenjutsu (X) gain Devastating Charge (Kenjutsu (2)). Additionally, Units with all of their models with this Mon must reroll any natural rolls of ‘1’ when rolling for Charge Range. Warhorse Model Parts with this Mon gain Vanguard. Cannot be taken by Infantry models.
Universal Rule.
The model may cast Ancestral Aid (Evocation) as a Bound Spell with Power Level (4/8).
Universal Rule.
Friendly units in 8″ gain Aegis (5+, against Ranged Attacks).
Universal Rule.
Unless another friendly Daimyo does so first, a Kensai must issue or accept Duels whenever possible
Attack Attribute.
Catapult (4×4), Range 12–48″, Shots 1, Str 4, AP0, Flaming Attacks. The model changes its Height to Large.
Attack Attribute.
At step 5 of the Round of Combat Sequence (after issuing and accepting Duels), the model must use one of the following fighting techniques and apply its effects until the end of the Round of Combat.
• Drawing the Void: Aegis (+1).
• Ritual of Steel: +2 Armour Penetration with Close Combat Attacks.
• A single Moment: +1 to wound with Close Combat Attacks.
Attack Attribute – Close Combat
For every X successful to-hit rolls against the same Health Pool, an additional hit is caused. Count seperately for each Character and each Initiative Step. While fighting in a Duel, the model part gains Kenjutsu (2). If a model has multiple instances of Kenjutsu (X), use the one with the lowest value for X.
Dispelling rolls from your opponent against Augment Spells suffer a -1 modifier if more than half of the models affected by the Spell have this rule. This also affects Bound Spells.
Each side with one or more units with Sashimonos and at least one Full Rank adds +1 to its Combat Score.
Universal Rule.
The model gains War Platform, Exclusive (Scoring and Infantry), Attached, and changes its Base to 60×100 mm. Additionally, models in the same unit as the War Shrine gain Lethal Strike and Fight in Extra Rank.
You cannot refuse a Duel if a model with Way of the Warrior could accept it. If at least half of the models in a unit have this rule, the first Break Test taken by the unit in each Close Combat is subject to Minimised Roll. A unit or Character with this rule that fails a Break Test during the game counts as a Shattered Unit, unless it is already a Destroyed Unit, when determining Victory Points