Repeater Handbow
Shooting Weapon
Range 12 ″, Shots X, Str 3, AP 0, Accurate, Quick to Fire. When shooting from Short Range, the weapon gains +1 Armour Penetration.
Shooting Weapon
Range 12 ″, Shots X, Str 3, AP 0, Accurate, Quick to Fire. When shooting from Short Range, the weapon gains +1 Armour Penetration.
Enemy units within 8" of{ one or more Sea-Fog Leviathans suffer -1 to hit for Shooting Attacks. In addition, the duration of Shrouded by Mist is extended until the end of the second Game Turn.
The attack gains +1 to wound. Attacks with Artistry of Death lose Ruthless Efficiency if they had it.
At the start of each Round of Combat that the model's unit is fighting, each unit with one or more models with Barbed Nets must choose one enemy unit in base contact and roll a D6. On 2+, the chosen unit is Netted. Units Netted one or more times suffer -1 Strength and -1 Armour Penetration until the end of the Round of Combat.
At step 8 of the Pre-Game Sequence (after Spell Selection), the owner must choose one of the following options and apply its effect to all models with Captain's Orders in the army: • Give no Quarter: The model gains Scoring. • Loot and Pillage: The model gains Light Troops.
The model gains Strider (Water Terrain). In addition, units gain Devastating Charge (+2" Adv) and Hard Target (1) while both the following conditions are met: • More than half of their models have Coastal Predator. • More than half of their models have the centre of their base inside a Water Terrain Feature. Characters without Coastal Predator that Charge out of a unit do not benefit from Coastal Predator.
The model gains +2 Health Points, 2 additional Lashmasters, and its base size is changed to 100x150 mm.
The model gains Heavy Armour and Scoring.
The model gains Extra Support (2), Hard Target (1), Light Troops and Skirmisher. In addition, enemy models that are not immune to the effects of Fear in units in base contact with one or more models with Corsair Ravagers suffer -1 Discipline.
Dispelling rolls against spells cast by the model suffer a -2 Dispelling Modifier if the Casting Attempt was performed with 4 or more Magic Dice.
The model's unit gains Coastal Predator and Devastating Charge (Lethal Strike).
If the model is the General, Discipline Tests using its Commanding Presence suffer -1 Discipline.
The model part gains +2 Attack Value and its Special Item allowance is increased by 100 pts. In addition, the army may modify the roll for choosing Deployment Zones by -1.
After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field, Ruins, or Forest Terrain Feature that becomes Water Terrain. In addition, while the model is on the Battlefield, all Water Terrain Features on the Battlefield are considered Dangerous Terrain (1) for all models.
The model cannot join units that contain another model from the same unit entry.
The attack gains +1 to wound during the First Round of Combat.
Armour Equipment
The wearer gains +1 Armour.
Combat Reform Tests and March Tests of enemy units within 8" of one or more models with Siren's Song suffer -2 Discipline.
The model can select its spells from all the Learned Spells of its chosen Path and the Hereditary Spell. This rule overrides the Spell Selection rules connected to being a Wizard Adept.
The number of models with Terrors of the Deep in the army is restricted to 1 per 1500 Army Points, rounding fractions up.
At Initiative Step 10, all other units (friend and foe) Engaged in the same Combat as the model suffer D6+1 hits with Toxic Attacks.