Dados de Lúgar
Una única parte de miniatura de la miniatura del portador puede repetir una única tirada para impactar, herir, o Salvación por Armadura fallida cada Turno de Jugador. No puede usarse para repetir tiradas de un ataque con Ataque Aplastador.
Máscara de las Eras
El portador obtiene Miedo, Égida (5+, contra Ataques Especiales), y Égida (5+, contra Ataques Mágicos). Además, el portador debe repetir las tiradas fallidas para impactar con sus Ataques Cuerpo a Cuerpo.
Anillo de Desecación
Al inicio de cada Ronda de Combate, cada unidad enemiga en contacto con peana con la miniatura del portador obtiene un marcador de Incendiario.
Tablilla de Vezodinezh
Cuando el portador trate de lanzar un Hechizo no Vinculado usando tres o más Dados de Magia, trata un único '1' o '2' obtenido en la tirada como si fuera un resultado natural de '3'. Si el portador sufre una Disfunción de Fuego Brujo, aplica en su lugar Infierno Mágico.
Aliento del Toro de Latón
La miniatura del portador obtiene +1 Punto de Vida y el portador obtiene Ataque de Aliento (Ataques Tóxicos).
Ídolo Dorado de Shamut
Si la miniatura del portador es de Infantería, su Ritmo de Avance se establece en 4" y su Ritmo de Marcha se establece en 12". Además, el portador puede lanzar Gloria del Oro (Alquimia) como Hechizo Vinculado con Nivel de Energía (4/8).
Crown of the Wizard King
During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
Book of Arcane Mastery
Unless the bearer has Protean Magic, it knows one additional Learned Spell that it selects from the Learned Spells 1, 2, 3, and 4 of its chosen Path. In addition, the bearer cannot cast the Hereditary Spell.
Crown of Autocracy
The model’s range of Commanding Presence (if available) is increased by 3″, up to a maximum of 18″. If the model does not have Commanding Presence, it gains Commanding Presence whose range is always set to 3″.
Obsidian Rock
The bearer gains Magic Resistance (2).
Rod of Battle
The bearer can cast a Bound Spell, Power Level (4/8):
Type: Augment. Range 18″. Duration: One Turn.
The target gains +1 to hit with its Close Combat Attacks.
Binding Scroll
One use only. May be activated after Siphon the Veil (at the end of step 3 of the Magic Phase Sequence).
When activated, pick an enemy model and select one of its Attribute, Bound, or Learned Spells. The selected model cannot cast the chosen instance of the spell during this Magic Phase. Only a single Binding Scroll may be activated during the same phase.
Essence of a Free Mind
The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it). During Spell Selection, choose which one of the two Paths to use. The bearer cannot select from the Learned Spells 5 and 6 of its chosen Path.
Lightning Vambraces
The bearer can cast Hand of Heaven (Thaumaturgy) as a Bound Spell with Power Level (4/8).
Talisman of Shielding
The bearer gains Aegis (5+).
Ranger's Boots
The bearer gains Strider and, unless using Flying Movement, +2″ Advance Rate up to a maximum of 10″, and +4″ March Rate up to a maximum of 20″.
Magical Heirloom
The bearer gains the Hereditary Spell during Spell Selection, always knows it in addition to its other spells, cannot select it during Spell Selection, andcannot replace or otherwise lose it.
Sceptre of Power
One use only. A Wizard with this Artefact may add a single Magic Dice from its Magic Dice pool to one of its casting rolls or dispelling rolls, after seeing the casting or dispelling roll (note that casting rolls cannot exceed the limit of max 5 Magic Dice).
Talisman of the Void
The bearer gains Channel (1).
Dragon Staff
The bearer gains Breath Attack (Str 3, AP 0, Flaming Attacks).
Crystal Ball
The firsts Dispelling Attempt in each enemy Magic Phase gains a +2 Dispelling Modifier, provided the bearer is on the Battlefield. When using a single Magic Dice for this Dispelling Attempt, a natural roll of ‘1’ or ‘2’ on the Magic Dice is always a failed Dispelling Attempt, regardless of any modifiers.
Potion of Strength
One use only. May be activated at the start of any Round of Combat. Until the end of the Player Turn the bearer gains Crush Attack.
Dragonfire Gem
The bearer gains Aegis (2+, against Flaming Attacks). The bearer automatically fails all Fortitude Saves.
Lucky Charm
One use only. May be activated when the bearer’s model fails an Armour Save. This failed Armour Save may be rerolled.
Potion of Swiftness
One use only. May be activated at the start of any Round of Combat. Until the end of the Player Turn, the bearer gains +3 Agility.