Corona de la Arrogancia
Al inicio de cualquier Fase de Magia amiga, el portador puede elegir infligir 3 impactos contra su unidad que hieren automáticamente y no permiten salvaciones de ningún tipo. Si lo hace, el propietario obtiene 3 Tokens del Velo adicionales.
Orbe de Ateus
Una vez por Fase de Disparo, el portador puede descartar 1 Token del Velo de su reserva de Tokens del Velo y elegir una unidad amiga en un radio de 6". Las armas con Ensayo y Terror en la unidad obtienen +6" Alcance" y Ataques Mágicos, y el número de impactos debido a Percance (X) incrementa en 1. Los efectos duran hasta el final de la fase.
Mapa de las Profundidades
Al inicio de cualquier Fase de Disparo amiga, el portador puede detonar un único Marcador de Túnel en un radio de 24" de él. Si lo hace, todas las unidades en un radio de 6" del Marcador de Túnel sufren 2D6 impactos con Fuerza 4 y Penetración de Armadura 1. A continuación retira el Marcador de Túnel.
Lira de Tarina
Los Golpetazo realizados por unidades enemigas en un radio de 8" del portador sufren un modificador de -2 para herir.
Hábito del Apóstata
If the bearer has Holy Triumvirate, its Path access is replaced with Occultism, Thaumaturgy, and witchcraft.
Tome of the Ratking
For all non-Attribute Spells cast by the bearer:
- that don't have an Attribute Spell, Guiding Light (Divination) becomes the Attribute Spell.
- that do have an Attribute Spell, Guiding Light (Divination) replaces the spell's Attribute Spell.
Darkstone Detonator
At the start of any friendly Shooting Phase, the bearer may detonate a single friendly Tunnel Marker within 24″ of it. If so, all units within 6″ of the Tunnel Marker suffer 2D6 hits with Strength 4 and Armour Penetration 1. Then remove the Tunnel Marker.
Favanite Powder
Immediately before attempting to cast a Learned Spell, the bearer may discard up to 2 Veil Tokens.
For each discarded Veil Token, the Caster gains a +1 Casting Modifier. In addition, if the bearer Miscasts, add a +1 Miscast Modifier for each discarded Veil Token.
Crown of the Wizard King
During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
Book of Arcane Mastery
Unless the bearer has Protean Magic, it knows one additional Learned Spell that it selects from the Learned Spells 1, 2, 3, and 4 of its chosen Path. In addition, the bearer cannot cast the Hereditary Spell.
Crown of Autocracy
The model’s range of Commanding Presence (if available) is increased by 3″, up to a maximum of 18″. If the model does not have Commanding Presence, it gains Commanding Presence whose range is always set to 3″.
Obsidian Rock
The bearer gains Magic Resistance (2).
Rod of Battle
The bearer can cast a Bound Spell, Power Level (4/8):
Type: Augment. Range 18″. Duration: One Turn.
The target gains +1 to hit with its Close Combat Attacks.
Binding Scroll
One use only. May be activated after Siphon the Veil (at the end of step 3 of the Magic Phase Sequence).
When activated, pick an enemy model and select one of its Attribute, Bound, or Learned Spells. The selected model cannot cast the chosen instance of the spell during this Magic Phase. Only a single Binding Scroll may be activated during the same phase.
Essence of a Free Mind
The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it). During Spell Selection, choose which one of the two Paths to use. The bearer cannot select from the Learned Spells 5 and 6 of its chosen Path.
Lightning Vambraces
The bearer can cast Hand of Heaven (Thaumaturgy) as a Bound Spell with Power Level (4/8).
Talisman of Shielding
The bearer gains Aegis (5+).
Ranger's Boots
The bearer gains Strider and, unless using Flying Movement, +2″ Advance Rate up to a maximum of 10″, and +4″ March Rate up to a maximum of 20″.
Magical Heirloom
The bearer gains the Hereditary Spell during Spell Selection, always knows it in addition to its other spells, cannot select it during Spell Selection, andcannot replace or otherwise lose it.
Sceptre of Power
One use only. A Wizard with this Artefact may add a single Magic Dice from its Magic Dice pool to one of its casting rolls or dispelling rolls, after seeing the casting or dispelling roll (note that casting rolls cannot exceed the limit of max 5 Magic Dice).
Talisman of the Void
The bearer gains Channel (1).
Dragon Staff
The bearer gains Breath Attack (Str 3, AP 0, Flaming Attacks).
Crystal Ball
The firsts Dispelling Attempt in each enemy Magic Phase gains a +2 Dispelling Modifier, provided the bearer is on the Battlefield. When using a single Magic Dice for this Dispelling Attempt, a natural roll of ‘1’ or ‘2’ on the Magic Dice is always a failed Dispelling Attempt, regardless of any modifiers.
Potion of Strength
One use only. May be activated at the start of any Round of Combat. Until the end of the Player Turn the bearer gains Crush Attack.
Dragonfire Gem
The bearer gains Aegis (2+, against Flaming Attacks). The bearer automatically fails all Fortitude Saves.
Lucky Charm
One use only. May be activated when the bearer’s model fails an Armour Save. This failed Armour Save may be rerolled.
Potion of Swiftness
One use only. May be activated at the start of any Round of Combat. Until the end of the Player Turn, the bearer gains +3 Agility.