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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.
The bearer's unit gains Devastating Charge (Distracting).
The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.