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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.
A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Close Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.
One use.
May be activated when Choosing Equipment and Abilities. The Bearer's unit gains Flaming Attacks until the end of Combat.
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.