Trappers

After deployment but before the start of the battle, any unit of Sibyrian Hunters may elect to put traps in up to D3 terrain features such as woods or rock formations. If an enemy unit enter or are already in one of these terrain features, roll a D6. On a 2+, the trap is sprung. The enemy unit takes D6 S 3 hits with Armour Piercing (1). Each trap will only work once.