Forteresses Naines (Last)
Rune de Bataille
Rune of Swift Striking
max 2 per ArmyThe target gains +3 Initiative
Rune of Resolve
max 2 per ArmyThe target friendly unit may perform a 6" Magical Move.
Rune of Reckoning
max 2 per ArmyThe target friendly unit may reroll failed to-hit rolls in Close Combat.
Rune of Oaths
max 2 per ArmyThe target gains Stubborn and Immune to Psychology.
Rune of Gleaming
max 2 per ArmyThe target gains Hard Target and Distracting.
Rune of Resilience
max 2 per ArmyAll to-wound rolls against the target receive a -1 modifier (multiple instances cast on the same unit do not stack).
Rune d'arme
Rune of Penetrating
max 1 per ArmyAttacks made with a weapon engraved with this Rune gain Armour Piercing (6).
Rune of Destruction
max 1 per ArmyAttacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).
Rune of Smashing
max 1 per ArmyModels on foot only. Attacks made with a Weapon engraved with this Rune gain Strength 10 when attacking targets with a Toughness of 5 or greater.
Rune of Craftsmanship
max 1 per ArmyA weapon engraved with this Rune becomes a magical Great Weapon.
Rune of Might
max 1 per ArmyAttacks made with a weapon engraved with this Rune gain +1 Strength for each Rune of Might.
Rune of Precision
max 1 per ArmyThe wielder of a weapon engraved with this Rune gain Lightning Reflexes.
Rune of Quickening
max 1 per ArmyFor each Rune of Quickening engraved on a weapon, the bearer strikes at +2 Initiative when using this weapon.
Rune of Fury
max 1 per ArmyFor each Rune of Fury engraved on a weapon, the bearer gains +1 Attack when wielding this weapon.
Rune of Fire
max 1 per ArmyAttacks made with a weapon engraved with this Rune gain Flaming Attacks.
Rune d'amure
Rune of Resistance
max 1 per ArmySuccessful to-wound rolls against the wearer of an armour engraved with this Rune must be rerolled.
Rune of Mountains
max 1 per ArmyThe wearer gains +1 Toughness, up to a maximum of Toughness 6.
Rune of Steel
max 1 per ArmyAn armour engraved with this Rune allows the wearer to reroll failed Armour Saves.
Rune of Bronze
max 1 per ArmyThe wearer gains +1 Wound.
Rune of Aegis
max 1 per ArmyThe wearer gains Magic Resistance (1) or increases this effect by +1 per Rune, up to Magic Resistance (4). This does not increase the Magic Resistance inherited from another model in the unit.
Rune of Iron
max 1 per ArmyThe wearer gains Innate Defence (6+). One additional rune may be used to increase this effect to (5+).
Rune of Crushing
max 1 per ArmyThe wearer gains Impact Hits (+1).
Rune de Talisman
Rune of Retribution
max 1 per ArmyOne Use Only. May be activated at the beginning of any Movement Phase. Friendly units within 6" gain Devastating Charge for the duration of the Player Turn.
Rune of Dragon’s Breath
max 1 per ArmyThe bearer gains Breath Weapon (Strength 4, Flaming Attacks, Magical Attacks).
Rune of Courage
max 1 per ArmyOne use only. May be activated at the start of any Round of Combat. For the duration of the phase, the wearer gains Stubborn.
Rune of Infamy
max 1 per ArmyThe bearer gains Fear.
Aether Loathestone
max 1 per ArmyOne use only. Instead of making a dispel roll, you may use this item. The spell is automatically dispelled. In an Armylist that includes a model bearing this rune, friendly models cannot cast Bound Spells nor can any friendly models carry Arcane Runes.
Rune of Shielding
max 1 per ArmyA talisman engraved with a Rune of Shielding grants the bearer a Ward Save (6+) or increases the Ward Save on this model by +1 per rune. This Rune stacks only with itself and/or Shield Wall, up to a maximum of 4+ (this does not affect the interaction with Magic Resistance).
Rune of Kinship
max 1 per ArmyThe bearer gains Scout and Ambush but may not be mounted on a War Throne.
Rune of the Forge
max 1 per ArmyThe bearer gains Fireborn.
Rune Acranique
Rune of Denial
max 1 per ArmyOne use only. The bearer may choose to use this rune instead of making a Dispel Attempt. The spell is automatically dispelled.
Rune of Mastery
max 1 per ArmyRune of Harnessing
max 1 per ArmyThe Dwarven Hold player gains a +1 modifier to Channel rolls and the opponent suffer a -1 modifier to Channel rolls.
Rune of Grounding
max 1 per ArmyAt the end of a friendly Magic Phase, the bearer may save one unused Magic Dice and add it to the pool of Magic Dice in the next Magic Phase (immediately after rolling Magic Flux).
Rune of Brilliance
max 1 per ArmyThe bearer gains a +1 modifier to all dispel rolls and all casting rolls when casting Bound Spells (this overrides the normal restriction of not adding casting modifiers to Bound Spells).
Rune of Devouring
max 1 per ArmyOne use only. The player may choose to use this Rune instead of making a Dispel Attempt. The spell is cast as normal but is afterward lost and cannot be cast again for the rest of the game. This rune cannot be combined with the Rune of Denial on the same item.
Rune standard
Runic Standard of Dismay
max 1 per ArmyUnits charging the bearer’s unit suffer a -D6" modifier to their Charge Range. Roll for each unit that charges the bearer's unit, before moving any unit. This can cause a failed charge. This has no effect on Pursuit or Overrun Moves.
Runic Standard of Shielding
max 1 per ArmyAll friendly units within 6" of the bearer gain a Ward Save (5+) against Shooting Attacks.
Runic Standard of Swiftness
max 1 per ArmyThe bearer’s unit gains Vanguard.
Rune d'enclume
Rune of Storms
max 1 per ArmyThe target instantly suffers D6 Strength 6 hits with Lightning Attacks. The target cannot use Flying movement for the duration of the spell.
Rune of Shattering
max 1 per ArmyThe target instantly suffers 2D6 Strength 4 hits. Units who suffer at least one wound from this Runic Bound Spell suffer a -1 to-hit modifier in Close Combat and treat all terrain (includingOpen Terrain) as Dangerous Terrain (1).
Rune of Cleansing
max 1 per ArmyChoose one spell with Duration: Lasts One Turn or Remains In Play affecting the target. The spell immediately comes to an end.
Enchantement de Bannière
Bannière Lacérante
max 1 per ArmyLes figurines non Personnage de l’unité du porteur gagnent la règle Perforant (1).
Étendard du Pisteur
max 1 per ArmyL’unité du porteur gagne les règles Course Rapide et Guide.
Icône d’Éther
max 1 per ArmyLe porteur peut effectuer des tentatives de dissipation comme s’il était un Maître Magicien.
Bannière de Vitesse
max 1 per ArmyL’unité du porteur gagne +1 en Mouvement.
Étendard Flamboyant
max 1 per ArmyAu début de chaque Manche de Corps à Corps, ou avant de tirer avec l’unité du porteur, la bannière peut être activée. Dans ce cas, toutes les Attaques de Tir et de Corps à Corps non spéciales de l’unité gagnent la règle Attaques Enflammées jusqu’à la fin de la phase.
Bannière de Discipline
max 1 per ArmyL’unité du porteur réussit automatiquement ses tests de Panique.
Étendard de Guerre
max 1 per ArmyL’unité du porteur ajoute un bonus de Résultat de Combat de +1 dans n’importe quel Corps à Corps dans lequel elle est impliquée.
Icône de la Compagnie Implacable
max 1 per ArmyUsage Unique. Vous pouvez l’activer au début de n’importe laquelle de vos étapes des Autres Mouvements.
Les figurines d’Infanterie de l’unité du porteur peuvent alors tripler leur Mouvement en Marche Forcée plutôt que le doubler pour ce tour. Le déplacement ne peut toutefois pas dépasser 15″. Cet effet ne peut pas être activé au premier Tour de Jeu si l’unité a utilisé la règle Avant-Garde ou Éclaireur.
Icône Étincelante
max 1 per ArmyUsage Unique. Peut être activée la première fois que l’unité du porteur rate un test de Commandement.
L’unité peut alors relancer les dés pour ce test raté.
Organisation de l’armée
Personnages
(35% Max)
Base
(25% Least)
Clans' Thunder
(35% Max)
Spécial
(No Limit)
Engines of War
(20% Max)
Lords of Stone - King
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
King | 3 | 7 | 4 | 4 | 5 | 3 | 4 | 4 | 10 | Infanterie |
Coursier elfique | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Bêtes Monstrueuses |
Lords of Stone - Thane
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Thane | 3 | 6 | 4 | 4 | 5 | 3 | 3 | 3 | 9 | Infanterie |
Dragon Seeker
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Dragon Seeker | 3 | 7 | 4 | 5 | 5 | 3 | 5 | 5 | 10 | Infanterie |
Anvil of Power
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Anvil Guard (3) | 3 | 5 | 3 | 4 | - | - | 2 | 1 | 9 | Machine de guerre |
Anvil | - | - | - | - | 4 | 5 | - | - | - |
Règles spéciales
Runic Smith
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Runic Smith | 3 | 5 | 3 | 4 | 4 | 3 | 3 | 2 | 9 | Infanterie |
Engineer
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 3 | 5 | 4 | 4 | 4 | 2 | 3 | 2 | 9 | Infanterie |
Monture War Throne
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
War Throne | 3 | 5 | 3 | 4 | 4 | 6 | 2 | 4 | 10 | Infanterie |
Coursier elfique | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Bêtes Monstrueuses |
Monture Shield Bearers
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Shield Bearers | 6 | 5 | 3 | 4 | 4 | 4 | 2 | 2 | 9 | Infanterie |
Clan Marksmen
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Clan Marksmen | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Clan Warriors
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Clan Warriors | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Carnosaure | 7 | 3 | 0 | 7 | 5 | 5 | 2 | 4 | 5 | Monstre |
Règles spéciales
Greybeards
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Greybeards | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Carnosaure | 7 | 3 | 0 | 7 | 5 | 5 | 2 | 4 | 5 | Monstre |
Règles spéciales
Deep Watch
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Deep Watch | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Grudge Buster
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Grudge Buster | 1(8) | - | - | 5 | 5 | 5 | 2 | - | - | Char |
Crew (2) | - | 4 | 4 | 4 | 4 | - | 2 | 2 | 9 |
Règles spéciales
Grudge Buster
Hold Guardians
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Hold Guardians | 5 | 4 | 3 | 6 | 5 | 3 | 2 | 2 | 10 | Infanterie Monstrueuse |
King's Guard
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
King's Guard | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 9 | Infanterie |
Vengeance Seeker
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Vengeance Seeker | 3 | 5 | 3 | 4 | 4 | 3 | 2 | * | 10 | Infanterie |
Coursier Noir | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Bêtes Monstrueuses |
Miners
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Miners | 3 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Rangers
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Rangers | 3 | 4 | 4 | 3 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Seekers
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Seekers | 3 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 10 | Infanterie |
Coursier Noir | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Bêtes Monstrueuses |
Steam Copters - Steam Bomber
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Copter | 1(8) | - | - | - | 5 | 8 | - | - | - | Cavalerie |
Pilot | - | 4 | 4 | 4 | 4 | - | 2 | 2 | 9 |
Steam Copters - Attack Copter
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Steam Copters - Attack Copter | 1(8) | - | - | - | 5 | 8 | - | - | - | Cavalerie |
Pilot | - | 4 | 4 | 4 | 4 | - | 2 | 2 | 9 |
Forge Wardens
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Forge Wardens | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Field Artillery - Cannon
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 4 | 5 | - | - | - | Machine de guerre |
Crew (3) | 3 | 4 | 3 | 3 | - | - | 2 | 1 | 9 |
Field Artillery - Catapult
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 4 | 5 | - | - | - | Machine de guerre |
Crew (3) | 3 | 4 | 3 | 3 | - | - | 2 | 1 | 9 |
Field Artillery - Dwarf Ballista
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 4 | 5 | - | - | - | Machine de guerre |
Coursier Elfique | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Bêtes Monstrueuses |
Crew (3) | 3 | 4 | 3 | 3 | - | - | 2 | 1 | 9 |
Field Artillery - Flame Cannon
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 4 | 5 | - | - | - | Machine de guerre |
Coursier Elfique | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Bêtes Monstrueuses |
Crew (3) | 3 | 4 | 3 | 3 | - | - | 2 | 1 | 9 |
Field Artillery - Organ Gun
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 4 | 5 | - | - | - | Machine de guerre |
Crew (3) | 3 | 4 | 3 | 3 | - | - | 2 | 1 | 9 |