Forteresses Naines

Forteresses Naines (Last)

Rune de Bataille

Rune of Swift Striking

max 2 per Army

The target gains +3 Initiative

Rune of Resolve

max 2 per Army

The target friendly unit may perform a 6" Magical Move.

Rune of Reckoning

max 2 per Army

The target friendly unit may reroll failed to-hit rolls in Close Combat.

Rune of Oaths

max 2 per Army

The target gains Stubborn and Immune to Psychology.

Rune of Gleaming

max 2 per Army

The target gains Hard Target and Distracting.

Rune of Resilience

max 2 per Army

All to-wound rolls against the target receive a -1 modifier (multiple instances cast on the same unit do not stack).

Rune d'arme

Rune of Penetrating

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Armour Piercing (6).

Rune of Destruction

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).

Rune of Smashing

max 1 per Army

Models on foot only. Attacks made with a Weapon engraved with this Rune gain Strength 10 when attacking targets with a Toughness of 5 or greater.

Rune of Craftsmanship

max 1 per Army

A weapon engraved with this Rune becomes a magical Great Weapon.

Rune of Might

max 1 per Army

Attacks made with a weapon engraved with this Rune gain +1 Strength for each Rune of Might.

Rune of Precision

max 1 per Army

The wielder of a weapon engraved with this Rune gain Lightning Reflexes.

Rune of Quickening

max 1 per Army

For each Rune of Quickening engraved on a weapon, the bearer strikes at +2 Initiative when using this weapon.

Rune of Fury

max 1 per Army

For each Rune of Fury engraved on a weapon, the bearer gains +1 Attack when wielding this weapon.

Rune of Fire

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Flaming Attacks.

Rune d'amure

Rune of Resistance

max 1 per Army

Successful to-wound rolls against the wearer of an armour engraved with this Rune must be rerolled.

Rune of Mountains

max 1 per Army

The wearer gains +1 Toughness, up to a maximum of Toughness 6.

Rune of Steel

max 1 per Army

An armour engraved with this Rune allows the wearer to reroll failed Armour Saves.

Rune of Bronze

max 1 per Army

The wearer gains +1 Wound.

Rune of Aegis

max 1 per Army

The wearer gains Magic Resistance (1) or increases this effect by +1 per Rune, up to Magic Resistance (4). This does not increase the Magic Resistance inherited from another model in the unit.

Rune of Iron

max 1 per Army

The wearer gains Innate Defence (6+). One additional rune may be used to increase this effect to (5+).

Rune of Crushing

max 1 per Army

The wearer gains Impact Hits (+1).

Rune de Talisman

Rune of Retribution

max 1 per Army

One Use Only. May be activated at the beginning of any Movement Phase. Friendly units within 6" gain Devastating Charge for the duration of the Player Turn.

Rune of Dragon’s Breath

max 1 per Army

The bearer gains Breath Weapon (Strength 4, Flaming Attacks, Magical Attacks).

Rune of Courage

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of the phase, the wearer gains Stubborn.

Rune of Infamy

max 1 per Army

The bearer gains Fear.

Aether Loathestone

max 1 per Army

One use only. Instead of making a dispel roll, you may use this item. The spell is automatically dispelled. In an Armylist that includes a model bearing this rune, friendly models cannot cast Bound Spells nor can any friendly models carry Arcane Runes.

Rune of Shielding

max 1 per Army

A talisman engraved with a Rune of Shielding grants the bearer a Ward Save (6+) or increases the Ward Save on this model by +1 per rune. This Rune stacks only​ with itself and/or Shield Wall, up to a maximum of 4+ (this does not affect the interaction with Magic Resistance).

Rune of Kinship

max 1 per Army

The bearer gains Scout and Ambush but may not be mounted on a War Throne.

Rune of the Forge

max 1 per Army

The bearer gains Fireborn.

Rune Acranique

Rune of Denial

max 1 per Army

One use only. The bearer may choose to use this rune instead of making a Dispel Attempt. The spell is automatically dispelled.

Rune of Mastery

max 1 per Army

Rune of Harnessing

max 1 per Army

The Dwarven Hold player gains a +1 modifier to Channel rolls and the opponent suffer a -1 modifier to Channel rolls.

Rune of Grounding

max 1 per Army

At the end of a friendly Magic Phase, the bearer may save one unused Magic Dice and add it to the pool of Magic Dice in the next Magic Phase (immediately after rolling Magic Flux).

Rune of Brilliance

max 1 per Army

The bearer gains a +1 modifier to all dispel rolls and all casting rolls when casting Bound Spells (this overrides the normal restriction of not adding casting modifiers to Bound Spells).

Rune of Devouring

max 1 per Army

One use only. The player may choose to use this Rune instead of making a Dispel Attempt. The spell is cast as normal but is afterward lost and cannot be cast again for the rest of the game. This rune cannot be combined with the Rune of Denial on the same item.

Rune standard

Runic Standard of Dismay

max 1 per Army

Units charging the bearer’s unit suffer a -D6" modifier to their Charge Range. Roll for each unit that charges the bearer's unit, before moving any unit. This can cause a failed charge. This has no effect on Pursuit or Overrun Moves.

Runic Standard of Shielding

max 1 per Army

All friendly units within 6" of the bearer gain a Ward Save (5+) against Shooting Attacks.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Rune d'enclume

Rune of Storms

max 1 per Army

The target instantly suffers D6 Strength 6 hits with Lightning Attacks. The target cannot use Flying movement for the duration of the spell.

Rune of Shattering

max 1 per Army

The target instantly suffers 2D6 Strength 4 hits. Units who suffer at least one wound from this Runic Bound Spell suffer a -1 to-hit modifier in Close Combat and treat all terrain (includingOpen Terrain) as Dangerous Terrain (1).

Rune of Cleansing

max 1 per Army

Choose one spell with Duration: Lasts One Turn or Remains In Play affecting the target. The spell immediately comes to an end.

Enchantement de Bannière

Bannière Lacérante

max 1 per Army

Les figurines non Personnage de l’unité du porteur gagnent la règle Perforant (1).

Étendard du Pisteur

max 1 per Army

L’unité du porteur gagne les règles Course Rapide et Guide.

Icône d’Éther

max 1 per Army

Le porteur peut effectuer des tentatives de dissipation comme s’il était un Maître Magicien.

Bannière de Vitesse

max 1 per Army

L’unité du porteur gagne +1 en Mouvement.

Étendard Flamboyant

max 1 per Army

Au début de chaque Manche de Corps à Corps, ou avant de tirer avec l’unité du porteur, la bannière peut être activée. Dans ce cas, toutes les Attaques de Tir et de Corps à Corps non spéciales de l’unité gagnent la règle Attaques Enflammées jusqu’à la fin de la phase.

Bannière de Discipline

max 1 per Army

L’unité du porteur réussit automatiquement ses tests de Panique.

Étendard de Guerre

max 1 per Army

L’unité du porteur ajoute un bonus de Résultat de Combat de +1 dans n’importe quel Corps à Corps dans lequel elle est impliquée.

Icône de la Compagnie Implacable

max 1 per Army

Usage Unique. Vous pouvez l’activer au début de n’importe laquelle de vos étapes des Autres Mouvements.
Les figurines d’Infanterie de l’unité du porteur peuvent alors tripler leur Mouvement en Marche Forcée plutôt que le doubler pour ce tour. Le déplacement ne peut toutefois pas dépasser 15″. Cet effet ne peut pas être activé au premier Tour de Jeu si l’unité a utilisé la règle Avant-Garde ou Éclaireur.

Icône Étincelante

max 1 per Army

Usage Unique. Peut être activée la première fois que l’unité du porteur rate un test de Commandement.
L’unité peut alors relancer les dés pour ce test raté.

Organisation de l’armée

Personnages

Personnages

(35% Max)

Base

Base

(25% Least)

Clans' Thunder

Clans' Thunder

(35% Max)

Spécial

Spécial

(No Limit)

Engines of War

Engines of War

(20% Max)

Personnages
Personnages

Lords of Stone - King

230 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
King 3 7 4 4 5 3 4 4 10 Infanterie
Coursier elfique 9 3 0 3 3 1 4 1 5 Bêtes Monstrueuses

Forteresses Naines Règles spéciales

Règles spéciales

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

250 pts
20 pts
8 pts
16 pts
16 pts
20 pts
120 pts
320 pts
60 pts
Personnages

Lords of Stone - Thane

120 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Thane 3 6 4 4 5 3 3 3 9 Infanterie

Forteresses Naines Règles spéciales

Règles spéciales

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

gratuit
Max one General by Army Max 1 entry

(0-1 par Armée)

70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

150 pts
16 pts
8 pts
16 pts
16 pts
20 pts
120 pts
50 pts
Personnages

Dragon Seeker

220 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Dragon Seeker 3 7 4 5 5 3 5 5 10 Infanterie

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

150 pts
60 pts
80 pts
Personnages

Anvil of Power

200 pts Figurine seule
Max 1 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Anvil Guard (3) 3 5 3 4 - - 2 1 9 Machine de guerre
Anvil - - - - 4 5 - - -

Command group options

gratuit
Max one General by Army Max 1 entry

Options

50 pts
50 pts
gratuit
Personnages

Runic Smith

175 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Runic Smith 3 5 3 4 4 3 3 2 9 Infanterie

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

200 pts
4 pts
12 pts
20 pts
40 pts
60 pts
Personnages Engines of War

Engineer

140 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Engineer 3 5 4 4 4 2 3 2 9 Infanterie

Forteresses Naines Règles spéciales

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

100 pts
4 pts
12 pts
8 pts
16 pts
16 pts
20 pts
40 pts
Base
Base Clans' Thunder

Clan Marksmen

210 pts + 21 pts/figurine 10-25 models
Max 4 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Clan Marksmen 3 4 3 3 4 1 2 1 9 Infanterie

Forteresses Naines Règles spéciales

Command group options

20 pts
20 pts
20 pts
50 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

(0-30 Figurine par Unité)

gratuit
4 pts/fig.
3 pts/fig.
6 pts/fig.
Base

Clan Warriors

120 pts + 14 pts/figurine 10-40 models
Troupes M CC CT F E PV I A Cd Type de troupe
Clan Warriors 3 4 3 3 4 1 2 1 9 Infanterie
Carnosaure 7 3 0 7 5 5 2 4 5 Monstre

Command group options

20 pts
20 pts
20 pts
50 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

(0-30 Figurine par Unité)

2 pts/fig.
2 pts/fig.
2 pts/fig.
2 pts/fig.
2 pts/fig.
6 pts/fig.
Base

Greybeards

180 pts + 22 pts/figurine 10-30 models
Troupes M CC CT F E PV I A Cd Type de troupe
Greybeards 3 5 3 4 4 1 2 1 9 Infanterie
Carnosaure 7 3 0 7 5 5 2 4 5 Monstre

Command group options

20 pts
20 pts
20 pts
50 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

(0-30 Figurine par Unité)

2 pts/fig.
2 pts/fig.
4 pts/fig.
6 pts/fig.
Spécial
Spécial

Deep Watch

330 pts + 28 pts/figurine 15-30 models
Troupes M CC CT F E PV I A Cd Type de troupe
Deep Watch 3 5 3 4 4 1 2 1 9 Infanterie

Options

Command group options

20 pts
20 pts
20 pts
100 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Spécial

King's Guard

360 pts + 30 pts/figurine 15-30 models
Troupes M CC CT F E PV I A Cd Type de troupe
King's Guard 3 5 3 4 4 1 2 2 9 Infanterie

Command group options

20 pts
20 pts
20 pts
100 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

2 pts/fig.
Spécial

Miners

180 pts + 20 pts/figurine 10-20 models
Max 3 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Miners 3 4 3 4 4 1 2 1 9 Infanterie

Forteresses Naines Règles spéciales

Command group options

20 pts
20 pts
20 pts

Options

4 pts/fig.
5 pts/fig.
4 pts/fig.
2 pts/fig.
Spécial

Rangers

120 pts + 20 pts/figurine 5-20 models
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Rangers 3 4 4 3 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts

Options

2 pts/fig.
2 pts/fig.
2 pts/fig.
4 pts/fig.
2 pts/fig.
4 pts/fig.
Spécial

Seekers

110 pts + 22 pts/figurine 5-25 models
Max 3 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Seekers 3 4 3 4 4 1 2 1 10 Infanterie
Coursier Noir 9 3 0 3 3 1 4 1 5 Bêtes Monstrueuses

Command group options

20 pts
20 pts
20 pts

Options

4 pts/fig.

(0-15 Figurine par Unité)

2 pts/fig.
Clans' Thunder
Clans' Thunder

Forge Wardens

280 pts + 28 pts/figurine 10-20 models
Max 30 Models by Army (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Forge Wardens 3 5 3 4 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts
50 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

Engines of War
Engines of War

Field Artillery - Cannon

270 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 5 - - - Machine de guerre
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
40 pts
Engines of War

Field Artillery - Catapult

220 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 5 - - - Machine de guerre
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
100 pts
Engines of War

Field Artillery - Dwarf Ballista

120 pts Figurine seule
Max 4 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 5 - - - Machine de guerre
Coursier Elfique 9 3 0 3 3 1 4 1 5 Bêtes Monstrueuses
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
20 pts
Engines of War

Field Artillery - Flame Cannon

130 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 5 - - - Machine de guerre
Coursier Elfique 9 3 0 3 3 1 4 1 5 Bêtes Monstrueuses
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
40 pts
Engines of War

Field Artillery - Organ Gun

280 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 5 - - - Machine de guerre
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
45 pts