Forteresses Naines (v2023 Beta 2)
Runic Artefacts
Rune of Mining
max 1 per ArmyAfter Determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Terrain Feature on the Battlefield. As long the bearer is on the Battlefield, all friendly models may treat this as Open Terrain when making Advance Moves or March Moves, but must still follow the Unit Spacing rule at the end of their movement.
Rune of Kinship
max 1 per ArmyCannot be taken by models on War ThroneThe bearer gains Ambush and Scout.
Rune of Grounding
max 1 per ArmyRunic Smiths onlyOne use only. May be activated at the start of any Melee Phase. All spells with Duration One Turn that affect any of the following units come to an end: • The bearer's unit • Enemy units in base contact with the bearer
Rune of Readiness
max 1 per ArmyOne use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer's unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).
Rune of Denial
max 1 per Army (Dominant)One use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is automatically dispelled.
Rune of Storms
max 2 per ArmyOne use only. May be activated at the start of the opponent's Player Turn. Choose a single enemy unit within 24' of the bearer. The Advance Rate and March Rate of all models with Fly in that unit (both for Ground and Flying Movement) are halved, rounding fractions up. The effect lasts until the end of the Player Turn.
Rune of Dragon's Breath
max 3 per ArmyThe bearer gains Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks). A single friendly Rune of Dragon's Breath may be used per Round of Combat.
Rune of the Courage
max 1 per ArmyOne use only. May be activated at the start of any Round of Combat. For the duration of the phase, the bearer gains Stubborn.
Rune of Mastery
max 1 per ArmyOne use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. Add (+2/+2) to the Power Level of this Bound Spell for this Casting Attempt.
Rune of Shielding
max 1 per ArmyThe bearer gains Aegis (+1, max. 4+). The Aegis from this Rune only stacks with itself and/or Shield Wall.
Rune of Devouring
max 1 per Army (Dominant)Runic Smiths onlyOne use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is cast as normal but the Caster may not cast it again for the rest of the game. Spells dispelled by a Rune of Revocation and Attribute Spells are not affected.
Rune of Harnessing
max 1 per ArmyRunic Smiths onlyThe Channel value of enemy model parts within 24' of the bearer's model (the value within brackets) is reduced by 1, to a minimum of 0.
Runic Weapon Enchantments
Rune of Fire
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)May be activated at the start of any phase or Round of Combat. If so, attacks made with a weapon engraved with this Rune become Flaming Attacks until the end of the phase.
Rune of Destruction
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).
Rune of Quickening
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)For each Rune of Quickening engraved on a weapon, the wielder gains +3 Agility while using it.
Rune of Lightning
max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)If the wielder scores at least one successful hit with a weapon engraved with one or more Runes of Lightning (consider each set of simultaneous attacks separately), each enemy unit that was hit suffers an additional D3 hits for each instance of this Rune. The hits are considered Special Attacks and are resolved with Strength 4, Armour Penetration 1, and Magical Attacks.
Rune of Returning
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)A weapon engraved with this Rune can be used as a Shooting Weapon with Aim 2+ and the following profile: . Shooting Attacks made with this weapon are affected by all Runic Weapon Enchantments on the engraved weapon (even if the effects are normally restricted to Close Combat Attacks).
Rune of Penetration
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks made with a weapon engraved with one or more Runes of Penetration gain +3 Armour Penetration.
Rune of Smashing
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks made with a weapon engraved with this Rune that are allocated towards a model with Resilience 5 or more have their Strength set to 10 and their Armour Penetration set to 10.
Rune of Fury
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)For each Rune of Fury engraved on a weapon, the wielder gains +1 Attack Value while using it.
Rune of Precision
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)The wielder of a weapon engraved with this Rune gains Lightning Reflexes.
Rune of Craftsmanship
max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)A weapon engraved with this Rune follows the rules for Great Weapons instead of the original weapon's rules (this does not prevent the weapon from being engraved with additional Runes).
Rune of Might
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)For each Rune of Might engraved on a weapon, attacks made with it gain +1 Strength and +1 Armour Penetration.
Runic Armour Enchantments
Rune of Retribution
max 1 per Army (Enchantment: Suit of Armour)Whenever the wearer of an armour engraved with one or more Runes of Retribution rolls a successful Shield Wall Aegis Save against enemy Melee Attacks (including Shield Wall stacked with Rune of Shielding), the wearer immediately inflicts a hit with the Strength and Armour Penetration of the saved attack on the model that caused the wound, before any casualties are removed, distributed onto the model's Health Pool. This is considered a Special Attack.
Rune of Resistance
max 1 per Army (Enchantment: Suit of Armour)Successful to-wound rolls against the model of the wearer of an armour engraved with this Rune must be rerolled.
Rune of the Forge
max 1 per Army (Enchantment: Suit of Armour)The wearer of an armour engraved with this Rune gains Aegis (2+, against Flaming Attacks).
Rune of Steel
max 1 per Army (Enchantment: Suit of Armour)The wearer of an armour engraved with this Rune must reroll failed Armour Saves.
Rune of Iron
max 1 per Army (Enchantment: Suit of Armour)The wearer of an armour engraved with: • A single Rune of Iron gains +1 Armour. • Two or more Runes of Iron gains +2 Armour.
Enchantement de Bannière
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer's unit gains Quick to Fire until the end of the Player Turn.
Runic Standard of Wisdom
max 3 per ArmyThe bearer may select a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range Caster's Unit.
Runic Standard of Dismay
max 1 per ArmyUnits Charging the bearer's unit suffer -2' Advance Rate for their Charge Range roll.
Runic Standard of Swiftness
max 1 per ArmyThe bearer's unit gains Vanguard.
Runic Standard of the Hold
max 3 per ArmyA unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.
Runic Standard of the Anvil
max 3 per ArmyFriendly units Charging enemy units Engaged in Combat with the bearer's unit must reroll failed Charge Range rolls in the Charge Phase.
Runic Standard of Shielding
max 1 per ArmyAll friendly units within 6' of the bearer gain Aegis (5+, against Shooting Attacks).
Bannière de vitesse
max 3 per Army0–3 par armée.
Une unité avec une ou plusieurs Bannières de vitesse gagne +1″ en valeur de Mouvement simple et +2″ en valeur de Marche forcée.
Bannière du rôdeur
max 3 per Army0–3 par armée.
L’unité du porteur gagne Guide.
Icône éthérée
max 3 per Army0–3 par armée.
Le porteur gagne Résistance à la magie (1).
Si l’unité possède déjà une ou plusieurs instances de Résistance à la magie (X), celles-ci sont augmentées de 1 à la place.
Bannière de Discipline
max 3 per Army0–3 par armée.
L’unité du porteur peut relancer ses Tests de panique ratés.
Si le porteur de la Grande bannière ou le Général fait partie de l’unité du porteur, cette dernière réussit automatiquement tous ses Tests de panique.
Bannière ardente
max 3 per Army0–3 par armée.
Usage unique.
Cet Enchantement peut être activé au début d’une Manche de combat ou avant de tirer avec l’unité du porteur : l’unité du porteur gagne Attaque enflammée.
Si elle est activée au combat, ses effets durent jusqu’à ce que l’unité du porteur ne soit plus engagée au combat; si elle est activée avant de tirer avec l’unité du porteur, ses effets durent jusqu’à la fin de la phase.
Bannière de la compagnie infatigable
max 3 per Army0–3 par armée.
Usage unique. Cet Enchantement peut être activé pendant la Phase de mouvement du joueur qui la contrôle : toutes les figurines d’Infanterie dans l’unité du porteur onttoujours une valeur de Marche forcée de 15″ avec les restrictions suivantes :
• Aucun Personnage ne peut quitter volontairement l’unité du porteur.
• L’unité du porteur ne peut effectuer aucune Attaquede tir.
• Une seule Bannière de la compagnie infatigable peut-être activée au cours d’une même phase.
Ces effets durent jusqu’à la fin de ce Tour de joueur.
Bannière de la légion
max 3 per Army0–3 par armée.
Une unité avec une Bannière de la légion augmente son Bonus de rang maximum de +1 (cela signifie généralement que l’unité peut ajouter à son Résultat de combat un Bonus de rang de +4 si elle a 4 Rangs complets derrière le premier).
Une unité avec deux Bannières de la légion ou plus augmente son Bonus de rang maximum de +2 à la place.
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Clans’ Thunder
(35% Max)
Engines of War
(20% Max)
Roi
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 10 |
|
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
3 | 7 | 5 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Roi | 4 | 7 | 4 | 1 | 4 |
Thane
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
|
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 5 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Thane | 3 | 6 | 4 | 1 | 3 |
Forgeron runique
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Forgeron runique | 2 | 5 | 4 | 1 | 3 |
Enclume de pouvoir
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 3" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Gardes de l'enclume | 3 | 5 | 4 | 1 | 2 |
Ingénieur
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
2 | 5 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Ingénieur | 2 | 5 | 4 | 1 | 3 |
Chasseur de dragons
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 10 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
3 | 7 | 5 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Chasseur de dragons | 5 | 7 | 5 | 2 | 5 |
Monture Porteurs de bouclier
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | C |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
4 | C | C | C+2 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Porteurs de bouclier | 2 | 5 | 4 | 1 | 2 |
Monture Trône de guerre
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | C |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
6 | C | C | C+2 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Trône de guerre | 4 | 5 | 4 | 1 | 2 |
Guerriers des clans
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Guerrier des clans | 1 | 4 | 3 | 0 | 2 |
Barbes-grises
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Barbe-grise | 1 | 5 | 4 | 1 | 2 |
Longues-mires des clans
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Longue-mire des clans | 1 | 4 | 3 | 0 | 2 |
Gardes du roi
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Garde du roi | 2 | 5 | 4 | 1 | 2 |
Sentinelles des profondeurs
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Sentinelle des profondeurs | 1 | 5 | 4 | 1 | 2 |
Chasseurs de têtes
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 10 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Chasseur de tête | 1 | 4 | 4 | 1 | 2 |
Chasseur de rancunes
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 10 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Chasseur de rancunes | 3D3 | 5 | 4 | 1 | 2 |
Gardiens des forts
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
5" | 10" | 10 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 1 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Gardien des forts | 3 | 4 | 5 | 2 | 2 |
Brise-rancunes
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
1" | 1" | 9 | ||||
Vol | 8" | 8" |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
5 | 4 | 5 | 4 |
|
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Crew(2) | 2 | 4 | 4 | 1 | 2 |
|
Châssis | 5 | 2 | 2 |
Mineurs
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Mineur | 1 | 4 | 4 | 1 | 2 |
Patrouilleurs
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Patrouilleur | 1 | 4 | 3 | 0 | 2 |
Veilleurs des forges
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 9" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Veilleur des forges | 1 | 4 | 4 | 1 | 2 |
Autogyre à vapeur
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
1" | 2" | 9 | ||||
Vol | 8" | 16" |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 3 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Autogyre à vapeur | 2 | 4 | 4 | 1 | 2 |
Artillerie de campagne
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
3" | 3" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 4 | 0 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Servants | 3 | 4 | 3 | 0 | 2 |
Giant Dwarf
Global | MS | MF | Dis | Règle de Figurine | ||
---|---|---|---|---|---|---|
5" | 15" | 9 |
Défensif | PV | Déf | Rés | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 6 | 1 |
Offensif | Att | Off | Fo | PA | Agi | |
---|---|---|---|---|---|---|
Giant Dwarf | 5 | 3 | 5 | 2 | 3 |