Amazons (Revision-21)

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lancement Portée Type Durée Effet
Embrace of the Serpent Remains in Play. All models in the unit take a S 3 hit. For every turn (friend and foe) the spell is
active, all models in the unit suffer another Hit each at the end of the Magic phase, with the S of the Attack increasing by 1 every turn.
Mf 10+/13+ 18"/36" Immédiat
Remains in Play. All models in the unit take a S 3 hit. For every turn (friend and foe) the spell is
active, all models in the unit suffer another Hit each at the end of the Magic phase, with the S of the Attack increasing by 1 every turn.

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lancement Portée Type Durée Effet
Wall of Thorns Is cast on the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, the Wizard and their unit counts as fighting behind a defended obstacle, and any enemy models in base contact that charges them must take a Dangerous Terrain test. Boosted version covers all friendly units within range.
Mf 7+/14+ 0"/6" Immédiat
Is cast on the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, the Wizard and their unit counts as fighting behind a defended obstacle, and any enemy models in base contact that charges them must take a Dangerous Terrain test. Boosted version covers all friendly units within range.

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Wendala's Maelstrom Targets the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, all enemy missile attacks targeting them suffer a -1 To Hit penalty. Boosted version targets all friendly units within range.
Mf 6+/12+ 0"/6" Immédiat
Targets the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, all enemy missile attacks targeting them suffer a -1 To Hit penalty. Boosted version targets all friendly units within range.

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The Living Jungle Causes 5D6 S 2 hits.
Mf 8+/11+ 18"/36" Immédiat
Causes 5D6 S 2 hits.

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Singing Wind The Wizard makes a Breath Weapon Attack. This may be cast in close combat, following the normal rules for Breath Weapons. All models Hit suffer a Strength 4/5 Hit.
Mf 5+/8+ Immédiat
The Wizard makes a Breath Weapon Attack. This may be cast in close combat, following the normal rules for Breath Weapons. All models Hit suffer a Strength 4/5 Hit.

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Spirit Walk Whenever a spell from the Lore of the Serpent is successfully cast on a friendly unit, it gains +D6 to their M and does not need to take any tests for Dangerous Terrain until the start of the caster's next magic phase.
Mf - Immédiat
Whenever a spell from the Lore of the Serpent is successfully cast on a friendly unit, it gains +D6 to their M and does not need to take any tests for Dangerous Terrain until the start of the caster's next magic phase.

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Siren's Dream Affects all enemy units within range. Until the start of the caster’s next turn, these units suffer -1 to their A, S, and M value, down to a minimum of 1.
Mf 12+/24+ 12"/24" Immédiat
Affects all enemy units within range. Until the start of the caster’s next turn, these units suffer -1 to their A, S, and M value, down to a minimum of 1.

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Serpent's Strength Targets all units within 6" of the Wizard. The unit gains +1 S until the start of the caster’s next Magic phase.
Mf 6+/12+ 6"/12" Immédiat
Targets all units within 6" of the Wizard. The unit gains +1 S until the start of the caster’s next Magic phase.

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

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