Règles spéciales
Cathay

Global

Arbalète à Répétition

Multiple Shots (3).

Beloved General

All friendly models with Iron Disciple within 12" of Hua Gongzhu may re-roll failed Panic tests and Rally tests.

Captain of the Imperial Guard

Guan Bu must be accompanied by a unit of Imperial Guard, and he may not leave this unit. As long as he remains in it, he and his unit may re-roll failed Break Tests, and always test of 3D6, discarding the highest result.

Cathayan Longsword

Armour Piercing (1). Parry (6+). Requires Two Hands.

Clean Sweep

In addition to his normal attacks, the Brass Titan may make a special attack. If this attack Hits, it inflicts one automatic S 6 hit on all models in base contact.

Close Support

As long as Field Engineers remain within 3" of other friendly Infantry units with Iron Discipline, they have Ward save (4+) against enemy spells and missile attacks, and may Stand & Shoot against enemies charging their "parent" unit using the normal rules. They are otherwise completely normal units for the purposes of Movement and for determining Victory Points.

All units of Field Engineers must deploy at the same time, just like War Machines. Unlike other War Machines, the Dragon's Breath and Hand Mortar may march.

Duellist

Wu Xia must always attempt to issue and accept challenges. While fighting in a challenge, they may re-roll all failed roll To Hit and To Wound.

Emberstorm

During the Movement phase, instead of moving normally or declaring a charge, the Phoenix may declare an Emberstorm attack. Draw a straight line up to 18" in length. Each model in the way of this line (determined as for a bouncing cannonball) suffers a S 5 hit with Flaming Attacks.

After these hits are resolved, place the Phoenix at the line's end point. If this leaves the Phoenix in contact with an enemy unit, then place the Phoenix in combat with the unit, using the line along which it moved to determine which facing of the enemy unit the Phoenix is attacking. If the Phoenix ends an Emberstorm attack in combat with an enemy unit then it is treated as having charged that unit.

Emperor of Cathay

Pu-Yi must be the army’s General. Units may use his Inspiring Presence if they are within 18" rather than the normal 12". In addition, the Emperor and the unit he is with gain Immunity (Psychology).

Explosive Ammunition

Instead of firing normally, a Dragon Cannon can fire Explosive Ammunition.

Place the centre of small template where the cannon ball lands, and resolve damage as if it were a Stone Thrower. No Bounce roll is made.

Fiery Breath

A Celestial Dragon has a S 3 Breath Weapon with Flaming Attacks.

Fiery Breath

A Celestial Dragon has a S 4 Breath Weapon with Flaming Attacks.

Fiery Rebirth

If the Phoenix is slain, roll a D6. On a result of a 4+, the Phoenix remains in play with a single wound, and every model in base contact suffers a S 5 hit with Flaming Attacks.

Fire Breath

This is a S 3 Breath Weapon with Flaming Attacks.

Grand Astromancer

Tian Shi may re-roll one Power dice on each casting attempt.

Grand General

Zhao Bei must be the army’s General unless Pu-Yi is also in the same army. When taking LD tests to March due to nearby enemies, attempting to Restrain from Pursuit and Reforming, all friendly units with Iron Disciple within 12" of Zhao Bei may roll 3D6 and discard the highest result.

Grand Strategist

Zhuge Yi may use any Stratagems up to 24" rather than 12". In addition, any unit which uses them may roll 3D6 and discard the lowest result for the LD tests to determine whether they understood the order or not.

Grandmaster

A unit of Celestial Dragon Monks joined by Cheng Long becomes Stubborn as long as he remains with it. However, he must always accept challenges when possible, and may not be the army's General.

Horselords

Steppe Nomads may re-roll the dice to see what distance they move for any pursuit or flee roll.

Impale Attack

The Qilin's gain +1 S when making Impact Hits.

Iron Discipline

Units with this rule count as having one more rank than normal for the purpose of combat resolution, up to a maximum of +4. Note that you still need to have at least one complete rank of 5 or more models for this rule to have any affect.

Martial Arts Fighting Styles

At the start of each round of combat in which Cheng Long fights, he must choose one of the Fighting Styles to perform. He may not use the same Fighting Style in two consecutive turns of the same combat engagement.

Martial Arts Fighting Styles

At the start of each round of combat in which a Dragon Monk fights, they must choose one of the Fighting Styles to perform. They may not use the same Fighting Style in two consecutive turns of the same combat engagement.

Outrider

Dalan-Tai must be accompanied by a unit of Steppe Nomads, and he may not leave this unit. His unit may re-roll failed dangerous terrain tests. In addition, when using Fire and Flee, they do not lose Swiftstride during the move. However, as a tribesman, Dalan-Tai may never be the army’s General.

Plumage of Flames

All non-magical attacks suffer a -1 penalty To Wound the Phoenix, and in addition, models that begin the Close Combat phase in base contact with the Phoenix take a single S 4 hit with Flaming Attacks that counts towards combat resolution.

Three-eyed Gun

Armour Piercing (1). Multiple Shots (3).

Trickster

The Monkey King may never be the army’s General, and he may only join units of Monkey Warriors. Enemies within charge distance of him count as being subject to the Berserk Rage part of the Frenzy rule, unless they have Immunity (Psychology) (not including Frenzied models).

War Drum

The War Drum acts as a Musician to all units within 12" (its effects are cumulative with normal musicians). In addition, any Art of War Stratagem tests may be re-rolled. If captured, the War Drum is worth 100 additional Victory
Points, just like the Battle Standard.

War Wagon

Unlike other chariots, the War Wagon does not have Swiftstride or Impact Hits, and moves using the M value of the crew. It treats all terrain as Impassable. The crew counts as Infantry for the purposes of resolving their attacks.