Army Spell Kingdoms of Ind

(H) Karma


lancement Type Durée
-+
Instant

Once per casting attempt, a Guru using this Lore may change a result of 1 on a dice roll to a 6. However, the next time he rolls a 6 when casting a spell, this roll must be substituted for a 1 instead.

(H) Tantra


lancement Type Durée
5+/10++
Portée 24"/12"
Instant

The target unit gains Always Strike First until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

(H) Creation of Brahmir


lancement Type Durée
6+/12++
Portée 24"/12"
Instant

The target unit gains +1 to their S and Magical Attacks until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

(H) Ganeshan's Blessing of Fortune


lancement Type Durée
6+/12++
Portée 24"/12"
Instant

The target unit may re-roll D3 dice that directly affects them until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

(H) Sacred Shield of Vaishna


lancement Type Durée
9+/18++
Portée 24"/12"
Instant

The target unit gains Ward save (5+) until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

(H) Bolts of Cindra


lancement Type Durée
9+/16++
Portée 18"/18"
Instant

Roll a D3/D6; this is the number of bolts summoned. Place this number of small templates anywhere within 24" of the Guru (but at least 1" apart). Each template will scatter D6+2". Any model touched by the template takes a S 4 hit, while any model under the hole takes a S 10 hit with Multiple Wounds (D3).

(H) Invocation of Shaivi


lancement Type Durée
18+/21++
Portée 18"/36"
Instant

The target unit will Wound on a 2+ with Ignores Armour Saves until the start of the caster's next Magic phase.

(H) Curse of Kali-ma


lancement Type Durée
10+/13++
Portée 12"/24"
Instant

One chosen enemy model must take a LD test. If failed, the model suffers D6 Wounds, with no saves of any kind allowed.