Army Spell Hobgoblins

(H) Spirits' Voice


lancement Type Durée
7+/10++
Portée 24"/12"
Instant

The target unit may re-roll failed rolls To Hit and failed LD tests until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

(H) Spirit Wisdom


lancement Type Durée
-+
Instant

Whenever the caster rolls any double while successfully casting a spell, he gains knowledge of one additional random spell from the Lore of Spirits for the duration of the Magic phase.

(H) Spirit Staff


lancement Type Durée
8+/16++
Portée 24"/12"
Instant

The target unit gains +1 S, Killing Blow and Magical Attacks until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

(H) Spirit Shield


lancement Type Durée
11+/22++
Portée 24"/12"
Instant

The target unit gains Ward save (5+) and may re-roll failed armour saves until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

(H) Power of the Wind


lancement Type Durée
9+/16++
Instant

Remains in play. Power of the Wind uses the small/large round template. Once the template is placed, roll 3D6 to determine how many inches the template moves. Any model touched by the template must pass a S test or suffer a S 4 hit with no armour save allowed. In subsequent turns, roll the scatter dice to determine the direction the cyclone moves.

(H) Message of Doom


lancement Type Durée
6+/9++
Portée 24"/48"
Instant

Until the start of the caster’s next magic phase, the target unit must test for Fear against all enemies and suffer -1 to their LD.

(H) Fire of Vengeance


lancement Type Durée
8+/11++
Portée 24"/36"
Instant

Causes 2D6 S 4 hits with Flaming Attacks.

(H) Blades of Begtsethulu


lancement Type Durée
15+/22++
Portée 12"/18"
Instant

Affects all enemy units within range. For each complete rank the units have, they suffer D6 close combat Attacks made with WS 4 and S 4, distributed as shooting attacks.