Army Spell Nippon

(H) Light of the Sun Goddess


lancement Type Durée
8+/11++
Portée 24"/48"
Instant

Causes D6 S 4 hits. Enemies that suffer a casualty suffer -1 to their WS and BS until the start of the caster’s next magic phase.

(H) Invocation of the Kami


lancement Type Durée
-+
Instant

The caster may attempt to appease the Kami at the start of the Magic phase by passing a LD test. If passed, the caster may add +1 to their casting roll for every double rolled when casting a spell. If failed however, they will take a S 4 hit which Ignores Armour Saves.

(H) Be the Mountain


lancement Type Durée
7+/14++
Portée 12"/12"
Instant

Remains in play. Whilst the spell is in effect, the affected unit will be Stubborn. Boosted version also gives Natural Armour (5+).

(H) Strike of the Flowing Waters


lancement Type Durée
9+/18++
Portée 12"/12"
Instant

Until the start of the caster’s next Magic phase, the target unit gains Always Strikes First, and the enemy must re-roll successful armour save roll of 6's. Boosted version affects all friendly units within range.

(H) Fiery Wrath


lancement Type Durée
9+/18++
Portée 12"/24"
Instant

Targets the D3/D6 closest enemy units of the caster as long as they are within range of the caster. Each unit suffer D6 S 4 hits. These are Flaming Attacks.

(H) Borne on the Wind


lancement Type Durée
10+/14++
Portée 12"/24"
Instant

The target unit may immediately make a move using Fly (10) as if it were the Remaining Moves sub-phase.

(H) Void of Emptiness


lancement Type Durée
11+/14++
Portée 18"/36"
Instant

Until the start of the caster’s next turn, the target unit may not move at all in its next Movement phase and gains Immunity (Psychology).

(H) Call of the War God


lancement Type Durée
16+/24++
Portée 12"/18"
Instant

Targets all friendly units with Way of the Warrior within range of the caster. Until the start of the caster’s next magic phase, the target units gain Devastating Charge and may re-roll all failed rolls To Wound in close combat.