Volatile

When a model with this rule rolls a Misfire, roll a D6 and consult the table below instead of the normal Misfire Table.
1 (or less) Explosion! :
No shots are fired. Move the model D6" in a random direction. If it contacts any unit on its path, that unit suffers D6 Strength 5 hits. Then remove the model as a casualty.
2-3 Malfunction :
No shots are fired. The model suffers 1 wound with no saves of any kind allowed.
4-5 Overcharged :
Pivot the unit to a random direction and draw a straight line from the centre of the model in the randomized direction. If the shooting model is a:
- Weapon Team, the shooting is resolved against the first other unit (friend or foe) on this line, that is also within Range and Line of Sight. Roll to hit and resolve the attack as normal.
- Lightning cannon or Dreadmill, replace the model's shooting attack with the following: All models under the line and within 6D6" line suffer 1 Strength 10 hit with Magical Attacks and Lightning Attacks.
6 Spent : The Shooting Attack is resolved as normal (a Dreadmill will fire at Strength 10, while a Lightning Cannon will count as having scored a hit). The weapon is then considered broken and can’t be used anymore for the rest of the game. If the model is a Weapon Team, remove it as casualty