Whenever a Master Thief is in base contact with an enemy character who is not a Monster he may attempt to steal D3 Talismans, Arcane Items or Enchanted Items (excluding mounts) at the start of each Close Combat round. Roll a D6 for each item he wishes to steal and consult the Shiny Chart. Each stolen Magic Item is removed from play. Each stolen item is worth 25 Victory Points added to the Halflings' side at the end of the game.