At the start of each of his turns, Gilead must take a LD test, unless he is engaged in combat. If this test is failed, roll a dice. On a 1-3 Gilead cannot move that turn. On a 4-6 Gilead must move his full movement for that turn towards the closest table edge. If he leaves the table, he is treated as a casualty and will not return. If Gilead is engaged in combat, he will fight as normal.