- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Nippon (v2023 2.3.4)
Armour Enchantments
Nobunaga′s Honour
max 1 per Army (Enchantment: Heavy Armour)The wearer gains +1 Armour. In addition, the wearer can always make an Armour Save against enemy attacks; the Armour Save succeeds at least on a roll of 5+ (independent of the Armour Penetration of the Attack).
The River′s Blessing
max 1 per Army (Enchantment: Sode)The bearer gains +2 Defensive Skill.
Symbol of Imperial Rule
max 1 per Army (Enchantment: Heavy Armour)The wearer gains +1 Armour. Melee Attacks against the bearer suffer a -1 to-wound modifier.
Artefacts
Mempo of Blood
max 1 per ArmyThe bearer′s unit is immune to the effects of Fear and automatically passes Panic Tests caused by Terror.
General′s Kabuto
max 1 per ArmyOne use only. Must be activated when the bearer′s model suffers its first wound in the game after Armour Saves. The bearer's model gains Aegis (2+) against this wound.
Dragon Pearl
max 1 per ArmyThe bearer gains Weapon Master. At the beginning of each Movement Phase, choose an enemy model in base contact with the bearer′s unit carrying a Special Item other than an enchanted Suit of Armour or a Banner enchantment. The Dragon Pearl becomes a copy of the chosen Item until the end of the turn. If an enchanted Weapon or Shield is copied, the effects of the mundane equipment are also retained by the copy.
Candle of the Void
max 1 per ArmyOne use only. This item can be used at the beginning of any phase and lasts until the end of the Player Turn. The bearer′s unit gains +4" March Rate, Swiftstride, Ghost Step and Strider. No models can join or leave the unit until the effect ends.
Mempo of Honour
max 1 per ArmyDuels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. All enemy model parts suffer -1 Attack Value while fighting in a Duel with the bearer.
Rod of the Horizons
max 1 per Army (Wizard only )Models Way of the Warrior onlyDirectly after choosing Spells, the bearer selects one of their own Spells. All Casting Attempts of this Spell with 2 or more Dice performed by the bearer are subject to Maximised Role.
Prayer Beads of the Inner Fire
max 1 per ArmyYamabushi onlyAll models in the bearer′s unit gain Ritual Meditation.
Weapon Enchantments
Black Demon Essence
max 1 per Army (Enchantment: Close Combat Weapon)Attacks made with this weapon always wound at least on a natural to-wound roll of ‵3', ‵4', ‵5' and ‵6'. Additionally, the bearer gains Fear.
Curse of the Wind God
max 1 per Army (Enchantment: Longbow)The wielder always shoots before all other models in their unit. If there is at least one successful to-hit roll of attacks with this weapon, choose one of the following Attack Attributes (Shooting), which apply to all other friendly models making Shooting Attacks with a Longbow against the same target in this phase: • Natural to-hit rolls of '1' must be rerolled. • The Armour Penetration of the attack is set to 1.
Dragon Claw
max 1 per Army (Enchantment: Katana)Attacks made with this weapon gain +1 Strength, +2 Armour Penetration and Lightning Reflexes.
Dance of the Cherry Blossoms
max 1 per Army (Enchantment: Katana)Attacks made with this weapon gain +1 Armour Penetration. The bearer gains Kenjutsu (2). Additionally, the bearer gains Kenjutsu (1) while fighting in a Duel.
Banner enchantement
Mirumoto′s Battle Standard
max 1 per ArmyModels in the bearer′s unit must re-roll natural to-hit rolls of ‵1' with Close Combat Attacks.
Banner of The Seven Winds
max 1 per ArmyAll models in the bearer's unit lose Scoring and gain Light Troop[/].
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
Call of the War God | This spell may only target Characters, Champions, and single model units. Choose a Model Part and a non-global characteristic (except Armour) of the target. Then repeat this process. Choose these characteristics prior to making a Casting Attempt. Each chosen model part gets +1 to each of its chosen characteristic up to a maximum of +1. {Your opponent cannot refuse Duels issued by the target.} |
||||
Mf | ⟨6+⟩ {8+} | 18" | Translation missing: pl.magic_spell.type_target.Augment, Translation missing: pl.magic_spell.type_target.Focused | One Turn | |
This spell may only target Characters, Champions, and single model units. Choose a Model Part and a non-global characteristic (except Armour) of the target. Then repeat this process. Choose these characteristics prior to making a Casting Attempt. Each chosen model part gets +1 to each of its chosen characteristic up to a maximum of +1. {Your opponent cannot refuse Duels issued by the target.} |
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Ranged Warfare
(35% Max)
Will of the Kami
(40% Max)
Daimyo
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 9 |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Daimyo | 4 | 6 | 4 | 1 | 6 |
Kensai
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 7 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kensai | 4 | 7 | 4 | 1 | 7 |
Shinobi
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shinobi | 4 | 6 | 4 | 3 | 7 |
Shugenja
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shugenja | 1 | 3 | 3 | 0 | 3 |
Yamabushi
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Yamabushi | 2 | 5 | 4 | 1 | 4 |
Mount Kirin
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | C | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kirin | 2 | 4 | 4 | 1 | 4 |
Mount Tatsu
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tatsu | 2 | 4 | 5 | 2 | 4 |
Mount Battle Kago
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | C | C+1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kago Bearers | 4 | 4 | 4 | 1 | 4 |
Mount Ancient Mizuchi
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 5 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ancient Mizuchi | 5 | 5 | 6 | 3 | 3 |
Samurai Warriors
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Samurai Warrior | 1 | 4 | 3 | 0 | 4 |
Ashigaru
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ashigaru | 1 | 2 | 3 | 0 | 3 |
|
Ashigaru Bowmen
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ashigaru Bowmen | 1 | 2 | 3 | 0 | 3 |
|
Samurai Cavalry
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Samurai Cavalry | 1 | 4 | 3 | 0 | 4 | |
Warhorse | 1 | 3 | 3 | 0 | 3 |
Warrior Monks
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Warrior Monk | 1 | 4 | 4 | 1 | 4 |
Oath Keepers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Oath Keeper | 1 | 5 | 4 | 1 | 4 |
Kabuki Dolls
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kabuki Doll | 1 | 4 | 3 | 1 | 5 |
Red Devils
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Red Devil | 2 | 5 | 4 | 1 | 4 | |
Warhorse | 1 | 3 | 3 | 0 | 3 |
Mikoshi Shrine
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 4 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shrine Bearer(6) | 1 | 4 | 4 | 1 | 4 |
|
Yabusame
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Yabusame | 1 | 4 | 3 | 0 | 4 | |
Warhorse | 1 | 3 | 3 | 0 | 3 |
Ninja
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ninja | 1 | 4 | 3 | 0 | 4 |
War Machine
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 4" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 3 | 2 | 3 | 0 | 3 |
Great Guard
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Great Guard | 2 | 5 | 4 | 1 | 5 | |
Tatsu | 2 | 4 | 5 | 2 | 4 |
Kitsune
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 18" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kitsune | 3 | 4 | 4 | 1 | 4 |
Mizuchi
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 5 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mizuchi | 5 | 5 | 5 | 2 | 3 |
Oni
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Oni | 3 | 4 | 5 | 2 | 4 |