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The bearer can make Dispel Attempts as if it was a Wizard Master.
The bearer can make Dispel Attempts as if it was a Wizard Master.
The bearer's unit automatically passes all Panic Tests.
All Special Close Combat Attacks against the bearer’s unit suffer -1 Strength.
The bearer's unit gains +1 Movement.
Infantry only. The bearer’s unit has Vanguard. Units within 12" of the bearer and with more than half of its models with Unruly may reroll failed Panic Tests.
All non-character models in the bearer’s unit gain Armour Piercing (1).
The bearer's unit adds +1 to the Combat Score of any combat they are involved in.
The bearer’s unit gains Strider and Swiftstride.
The bearer's unit automatically passes all Panic Tests.
One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.
One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.