- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Ogrze Chanaty (v2024 review 1)
Armour Enchantments
Karkadan's Resilience
max 1 per Army (Enchantment: Suit of Armour)The wearer gains +1 Resilience but automatically fails all Special Saves.
Yeti Furs
max 1 per Army (Enchantment: Suit of Armour)The wearer gains +1 Armour. Enemy units in base contact with the wearer suffer -1 Agility.
Mammoth-Hide Cloak
max 1 per Army (Enchantment: Suit of Armour)The wearer gains +1 Armour. Attacks against the wearer can never have a Strength above 5.
Wrestler's Belt
max 1 per Army (Enchantment: Light Armour)The wearer gains +2 Armour and +1 Strength.
Artefacts
Rampager's Chain
max 1 per ArmyThe bearer gains Stomp Attacks (D3+1), and all models in the bearer's unit must reroll failed to-wound rolls with Stomp Attacks.
Aurochs Charm
max 1 per ArmyThe bearer gains Mountain Hide.
Lygur's Tongue
max 1 per ArmyEnemy units in base contact with the bearer suffer −2 Offensive Skill.
Weapon Enchantments
Heart-Ripper
max 1 per Army (Enchantment: Paired Weapons, Iron fist)Attacks made with this weapon gain Lethal Strike, +1 Armour Penetration, become Magical Attacks, and can never hit on worse than 3+.
Khagadai's Legacy
max 1 per Army (Enchantment: Great Weapon)Attacks made with this weapon gain Multiple Wounds (D3) and become Magical Attacks.
Viper's Curse
max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)Shots 4, Str 4, AP 2 (Range is dependent on which weapon is enchanted). This weapon also gains Magical Attacks and Poison Attacks (in case of Brace of Ogre Pistols, both Attack Attributes also apply to Close Combat Attacks made with it). An enchanted Ogre Crossbow loses Area Attack (1×5). Shooting Attacks made with this weapon always hit on 4+.
Ritual Bloodletter
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons, Iron fist)Shamans onlyThe wielder gains +1 Offensive Skill and +1 Attack Value while using this weapon. Attacks made with it become Magical Attacks. For each unsaved wound inflicted with this weapon, the owner gains one Veil Token.
Banner enchantement
Skull of Qenghet
max 1 per ArmyThe bearer's unit gains Fear and automatically passes Panic Tests caused by Terror.
Pennant of the Great Grass Sky
max 1 per ArmyThe bearer's unit gains Swiftstride.
Banner of the Gyengget
max 1 per ArmyIn the First Round of Combat, natural to-hit, to-wound, and Armour Save rolls of '1' from the bearer's unit must be rerolled, including Special Attacks.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
H Children of Umi | All Melee Attacks against the target suffer −1 to wound. {In addition, all Shamans in the target unit gain +1 Resilience.} |
||||
Mf | ⟨6+⟩ {8+} | 18" | Translation missing: pl.magic_spell.type_target.Augment | One Turn | |
All Melee Attacks against the target suffer −1 to wound. {In addition, all Shamans in the target unit gain +1 Resilience.} |
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Powder Keg
(35% Max)
Chained Beasts
(30% Max)
Wildheart Organisation
Characters
(40% Max)
Core
(20% Least)
Special
(No Limit)
Powder Keg
(35% Max)
Chained Beasts
(30% Max)
Great Khan
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 9 |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 6 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Great Khan | 5 | 6 | 5 | 2 | 4 |
Khan
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 5 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Khan | 4 | 5 | 5 | 2 | 3 |
Shaman
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 4 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shaman | 3 | 4 | 4 | 1 | 2 |
Mammoth Hunter
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 5 | 5 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mammoth Hunter | 4 | 5 | 5 | 2 | 4 |
Mount Tusker
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tusker | 4 | 3 | 5 | 2 | 2 |
Mount Rock Aurochs
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 2 | 6 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rock Aurochs | 5 | 3 | 6 | 3 | 2 |
Tribesmen
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tribesman | 3 | 3 | 4 | 1 | 2 |
Bruisers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Bruiser | 3 | 3 | 4 | 1 | 2 |
Scraplings
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Scrapling | 1 | 2 | 3 | 0 | 3 |
|
Sabretooth Tigers
Units of 5 or more models count towards Core instead of Special.
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 4 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sabretooth Tiger | 3 | 4 | 4 | 1 | 4 |
Scrapling Trappers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Scrapling Trapper | 1 | 2 | 3 | 0 | 3 |
Yetis
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Yeti | 3 | 3 | 5 | 2 | 3 |
Kin-Eater
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 3 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kin-Eater | 4 | 3 | 5 | 2 | 3 |
Tusker Cavalry
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rider | 3 | 3 | 4 | 1 | 2 |
|
Tusker | 4 | 3 | 5 | 2 | 2 |
Mercenary Veterans
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mercenary Veteran | 4 | 4 | 5 | 2 | 3 |
Thunder Cannon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 6" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 3 | 5 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Bombardier Crew | 3 | 3 | 4 | 1 | 2 | |
Scrapling Crew | 1 | 2 | 3 | 0 | 3 |
|
Woolly Rhino | 3 | 3 | 5 | 2 | 2 | |
Chassis | 5 | 2 |
Scratapult
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 6" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 3 | 5 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Scrapling Crew(7) | 1 | 2 | 3 | 0 | 3 |
|
Woolly Rhino | 3 | 3 | 5 | 2 | 2 | |
Chassis | 5 | 2 |
Bombardiers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Bombardier | 3 | 3 | 4 | 1 | 2 |
Rock Aurochs
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 2 | 6 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rider | 3 | 4 | 4 | 1 | 3 |
|
Rock Aurochs | 5 | 3 | 6 | 3 | 2 |
Frost Mammoth
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 6 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rider | 3 | 4 | 4 | 1 | 3 |
|
Frost Mammoth | 4 | 3 | 6 | 3 | 2 |
Mercenary Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mercenary Giant | 5 | 3 | 5 | 2 | 3 |
Supplement Slave Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Slave Giant | 5 | 3 | 5 | 2 | 3 |