- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Hordy Zwierzoludzi (v2024 review 1)
Armour Enchantments
Wild Form
max 1 per Army (Enchantment: Suit of Armour)At the start of the Melee Phase, the bearer may choose to gain either of the following: • +1 Strength, +1 Armour Penetration, and -1 Resilience • -1 Strength, -1 Armour Penetration, and +1 Resilience The effects last until the end of the Melee Phase.
Obscuring Fog
max 1 per Army (Enchantment: Shield)While using this Shield, enemy units in base contact with the bearer suffer -1 Agility. The bearer's unit does not benefit from +1 Agility from Charging Momentum.
Trickster's Cunning
max 1 per Army (Enchantment: Light Armour)Successful to-wound rolls against the wearer's model must be rerolled.
Aaghor's Affliction
max 1 per Army (Enchantment: Light Armour)The wearer gains +1 Resilience and Fortitude (4+), but automatically fails all of its Armour Saves.
Artefacts
Seed of the Dark Forest
max 1 per ArmyOne use only. Right before the battle (during step 7 of the Deployment Phase Sequence), the bearer must place a single Forest Terrain Feature that must be no larger than 10" in length and 6" in width on the Battlefield, not in contact with any other Terrain Feature except Open Terrain, more than 1" away from all enemy units, and with its centre within 12" of the bearer. While inside this Forest Terrain Feature, friendly models gain a +1 Casting Modifier for Augment, Hex, and Universal spells, and add (+1/+1) to the Power Level of Totem Bound Spells they cast.
Dark Rain
max 1 per ArmyOne use only. This Artefact is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). Its effects last until the end of the Game Turn. If the owner has the second Player Turn, all Shooting Attacks suffer -2 to hit during the opponent's Shooting Phase. If the owner has the first Player Turn, instead all Shooting Attacks suffer -1 to hit during the opponent's Shooting Phase.
Inscribing Burin
max 1 per ArmyWhile the bearer has the centre of its base inside a Forest Terrain Feature, all friendly units with more than half of their models with the centre of their bases inside any Forest Terrain Feature on the Battlefield gain Magic Resistance (2).
Pillager Icon
max 1 per ArmyAll friendly units within 12" of the bearer comprised entirely of Razortusks or single model Chariots, excluding Characters, gain Vanguard.
Crown of Horns
max 1 per ArmyThe bearer's unit and all units within range of its Commanding Presence (if applicable) automatically pass Discipline Tests taken due to Primal Instinct.
Eye of Dominance
max 1 per ArmyThe bearer gains Cannot be Stomped and Fear.
Weapon Enchantments
Fatal Folly
max 1 per Army (Enchantment: Beast Axe)For each Close Combat Attack against the wielder's model that rolls a natural to-hit roll of '1', the wielder must perform a Close Combat Attack at the same Initiative Step (this overrides the normal restriction that Beast Axe attacks always strike at Initiative Step 0). This must be allocated towards the model (or Health Pool) that rolled the '1' to hit.
Ancestral Carvings
max 3 per Army (Enchantment: Hand Weapon)Soothsayers onlyAttacks made with this weapon gain +2 Strength and +2 Armour Penetration. The wielder gains +2 Attack Value and Distracting while using this weapon.
Twin Hungers
max 1 per Army (Enchantment: Paired Weapons)Attacks made with this weapon gain Lethal Strike. Whenever the wielder rolls a natural '6' to wound with a Close Combat Attack, and this attack causes an unsaved wound, the bearer Recovers 1 Health Point at the end of the Initiative Step (unless the wielder's model was removed as a casualty in this Initiative Step). No more than 1 Health Point may be Recovered per phase in this manner.
Hawthorne Curse
max 1 per Army (Enchantment: Hand Weapon)Models without Ambush onlyAttacks made with this weapon gain Devastating Charge (+2 Str, +2 AP). The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.
Banner enchantement
Banner of the Wild Herd
max 3 per ArmyOne use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
H Echoes of the Dark Forest | The target gains Fear and Fearless. Enemy units in base contact with the target suffer −1 Discipline. | ||||
Mf | ⟨4+⟩ {8+} | ⟨18"⟩ {36"} | Translation missing: pl.magic_spell.type_target.Augment | One Turn | |
The target gains Fear and Fearless. Enemy units in base contact with the target suffer −1 Discipline. |
Army Organisation
Characters
(40% Max)
Core
(20% Least)
Special
(No Limit)
Terrors of the Wild
(40% Max)
Ambush Predators
(60% Max)
Beast Lord
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Beast Lord | 4 | 6 | 5 | 2 | 5 |
Beast Chieftain
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Beast Chieftain | 3 | 5 | 4 | 1 | 4 |
Soothsayer
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Soothsayer | 1 | 4 | 3 | 0 | 3 |
Centaur Chieftain
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Centaur Chieftain | 4 | 5 | 5 | 2 | 4 |
Minotaur Warlord
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 5 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Minotaur Warlord | 5 | 6 | 6 | 3 | 5 |
Minotaur Chieftain
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 4 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Minotaur Chieftain | 4 | 5 | 5 | 2 | 4 |
Mount Raiding Chariot
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 7" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | C | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wildhorn Crew | 1 | 4 | 3 | 0 | 3 | |
War Hog(2) | 1 | 3 | 4 | 1 | 2 | |
Chassis | 5 | 2 |
Mount Razortusk Chariot
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 7" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wildhorn Crew | 1 | 4 | 3 | 0 | 3 | |
Razortusk | 4 | 3 | 5 | 2 | 2 | |
Chassis | 5 | 2 |
Wildhorn Herd
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wildhorn | 1 | 4 | 3 | 0 | 3 |
Mongrel Herd
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mongrel | 1 | 3 | 3 | 0 | 3 |
Mongrel Raiders
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mongrel Raider | 1 | 3 | 3 | 0 | 3 |
Feral Hounds
Units of 8 or more models count towards Core instead of Special.
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Feral Hound | 1 | 4 | 3 | 0 | 3 |
|
Longhorn Herd
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Longhorn | 1 | 4 | 4 | 1 | 3 |
Minotaurs
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Minotaur | 3 | 4 | 5 | 2 | 3 |
Centaurs
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Centaur | 2 | 4 | 4 | 1 | 3 |
Raiding Chariots
Units of 3 or more models count towards Core instead of Special.
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 7" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 4 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wildhorn Crew | 1 | 4 | 3 | 0 | 3 | |
Longhorn Crew | 1 | 4 | 4 | 1 | 3 | |
War Hog(2) | 1 | 3 | 4 | 1 | 2 | |
Chassis | 5 | 2 |
Razortusk Herd
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 5 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Razortusk | 4 | 3 | 5 | 2 | 2 |
Razortusk Chariot
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 7" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 4 | 5 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wildhorn Crew | 1 | 4 | 3 | 0 | 3 | |
Longhorn Crew | 1 | 4 | 4 | 1 | 3 | |
Razortusk | 4 | 3 | 5 | 2 | 2 | |
Chassis | 5 | 2 |
Briar Beast
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3D6" | " | 10 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 5 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Briar Beast | D6+1 | 3 | 4 | 1 | 2 |
|
Gargoyles
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 7 | ||||
fly | 9" | 18" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Gargoyle | 2 | 4 | 3 | 0 | 3 |
Cyclops
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 2 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Cyclops | 5 | 2 | 6 | 3 | 3 |
Gortach
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 6 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Gortach | 6 | 4 | 6 | 3 | 3 |
Jabberwock
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 4 | 5 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Jabberwock | 4 | 4 | 5 | 2 | 3 |
Beast Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Beast Giant | 5 | 3 | 5 | 2 | 3 |