Archery Commander
Universal Rule.
The model’s unit gains Quick to Fire.
Universal Rule.
The model’s unit gains Quick to Fire.
Universal Rule.
Units in Line Formation joined by the model never count as having moved for the purpose of Volley Fire.
Artillery Weapon.
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].
Attack Attribute – Shooting.
If one or more simultaneous attacks with Boiling Oil hit, after resolving these attacks, the target unit gains one
Boiling Oil marker. If a unit with one or more Boiling Oil markers is targeted by Shooting Attacks with Iron Rain,
the shooting models are considered to be Located in the target’s Rear Arc for the purpose of Iron Rain (not for
the purpose of other rules like Area Attack). Remove all markers from a unit when it suffers one or more Health
Point losses from attacks with Iron Rain or at the end of the Shooting Phase, whichever comes first.
The model gains Lance, Paired Weapons, Heavy Armour, Shield, and Weapon Master.
Universal Rule.
The model must take a mount. Cavalry units containing one or more model with this rule gain Devastating Charge (+1″ Adv).
Universal Rule.
The model must take a mount. The model’s unit must reroll any natural rolls of ’1’ when rolling for Charge Range in the Charge Phase.
Universal Rule.
The model gains Fearless and Frenzy while Engaged in Combat. In addition, units consisting entirely of models with Devotees of Tyranny and, if applicable, a Drum Gogyag, may reroll failed Charge Range rolls in the Charge Phase
Units fully composed of models with Disciples gain Swiftstride for the Charge Range roll if they are Located in the Charged unit's Flank or Rear Arc when rolling their Charge Range in the Charge Phase. In addition, while the model's unit is Engaged with an enemy unit's Flank or Rear Facing, the model's Close Combat Attacks gain +1 to hit and +1 Armour Penetration.
The model gains Great Weapon, Infernal Armour, and Hatred (against Beast, Cavalry).
The model gains Hard Target (1), Insignificant, Skirmisher, and Sling (4+).
Universal Rule.
The model must be deployed in, and can only join Blasted Plains Emissaries, Hob Levies, or Tyrannical Disciples units. The model can never voluntarily leave its unit. In addition, the range of the model’s March to the Beat, and to enemy units that are required to take a March Test due to the Drum Gogyag’s unit, are both extended to 12″.
For the purpose of receiving Commanding Presence and Rally Around the Flag from friendly models, the model counts as 6″ closer to those models.
Two-Handed. Attacks made with this weapon gain +1 Armour Penetration. In addition, attacks made with this
weapon that are allocated towards models that are Large and Beast, Large and Cavalry, or Gigantic gain +2 Strength.
Universal Rule.
The model gains Infernal Armour and Flintlock Axe (3+). Its Discipline is set to 8, and it must select spells from Pyromancy.
If one or more of the following conditions are met, the Shooting Attack gains +1 to hit and always has at least Armour Penetration 1:
• The attacker is located in the target’s Flank or Rear Arc.
• The target has suffered one or more hits from Slings earlier in the same Shooting Phase, and no other Shooting Attack has hit the unit since then.
Universal Rule.
While joined by a mounted model with this rule, Cavalry units gain Strider.
Universal Rule.
The model must be deployed in a unit that contains at least one R&F model with the same Height and Type and that does not contain any other models with Loyal Lieutenant. The model can never voluntarily leave its unit.
The model must be deployed in, and can only join a Hob Levies unit. The model can never voluntarily leave its unit
Personal Protection.
When the model suffers a wound from an attack with Multiple Wounds (X) halve X, rounding fractions up.
Range 24″, Shots D6, Str 4, AP 2, Quick to Fire.
The Satrap model part gains +1 Agility, +1 Discipline, and +1 Attack Value, and its Special Item allowance is set to 200 pts.
Universal Rule.
The model part gains Hatred, its Special Item allowance is increased to 200 pts, and its Discipline is set to 9.
Attack Attribute.
The model part may reroll the roll for the number of Impact Hits
Range 18″, Shots 1, Str 3, AP 0. When shooting from Short Range, the Strength of attacks made with this weapon is set to 4.
The total Combat Score bonus from each player gained in Duels (from lost Health Points on enemy units and Overkill), is reduced by 1, to a minimum of 0.