Battleaxe Of The Last Big Waaagh!
Vague legend tells that this huge, beaten battleaxe once belonged to either Gork or Mork. How true this is, there is no way of knowing, but it certainly is a great tool for hitting things with! R S AP Special Rules Battleaxe of the Last Big Waaagh! Combat S+2 -2 Extra Attacks (+D6), Magical Attacks, Requires Two Hands, Strike Last.
Notes: If a natural 6 is rolled for the Extra Attacks (+D6) special rule, the Battleaxe of the Last Big Waaagh! loses the Extra Attacks (+D6) special rule at the end of the current Combat phase.
Porko’s Pigstikka
Most of the many spears wielded by Porko and his famous Boar Boyz lie shattered across a thousand battlefields. But this particular spear is special, having never broken nor lost its perfect point.
R S AP Special Rules Porko’s Pigstikka Combat S+1 -1 Armour Bane (1), Magical Attacks.
Notes: Models whose troop type is ‘cavalry’, ‘monster’ or ‘chariot’ only. This weapon’s Strength and Armour Piercing modifiers apply only during the first round of combat. In addition, during a turn in which the wielder charged, Porko’s Pigstikka grants them +1 Attack for each rank the enemy unit has.
Da Choppiest Choppa
This broad, heavy bladed choppa boasts a wickedly sharp cutting edge. What’s more, no amount of relentless chopping through armour and hacking through bone ever seems to dull it.
R S AP Special Rules Da Choppiest Choppa Combat S+1 -3 Magical Attacks.
Wollopa’s One Hit Wunda
The rebellious Goblin known as Wollopa wielded a wondrous weapon. Yet what he is most remembered for is his turn of speed, being able to easily outpace even the most irate of Orcs.
R S AP Special Rules Wollopa’s One Hit Wunda Combat 10 -3 Magical Attacks, Strike First.
Notes: Goblin and Night Goblin Bosses only. Single use. Once per game, during the first round of combat, the wielder of this weapon can use it with this profile. At all other times, this weapon counts as a hand weapon with the Magical Attacks special rule.
Bigger, Choppier Axe
While Warbosses love having a big, choppy axe, there is nothing they love more than a bigger, choppier axe!
R S AP Special Rules
Combat S+2 -2 Killing Blow, Magical Attacks, Requires Two Hands, Strikes Las
Martog’s Best Basha
Warboss Martog the Mauler was renowned for his vast collection of ‘legitimately acquired’ weapons. The most prized of which was a massive Dwarfen hammer, covered with intricately carved runes and (since Martog’s acquisition of the weapon) plenty of Dwarfen blood.
R S AP Special Rules
Combat S+1 -2 Magical Attacks, Requires Two Hands
Notes: The wielder of this weapon has a +1 modifier to its Weapon Skill and Initiative characteristics
Da Akrit Axe
In battle, this weapon seems to writhe in the hands of its wielder, seeking out the enemy’s most vulnerable spots.
R S AP Special Rules
Combat S+1 - Armour Bane (1), Magical Attacks
Notes: The wielder of Da Akrit Axe may re-roll any failed rolls To Hit made whilst using it.
However, this weapon’s Strength modifier only applies during the first round of combat.
Backstabber’s Blade
Being bigger and meaner than most, Orcs are happy to fight anyone, anywhere. Goblins on the other hand, are far happier sticking the pointy end of their blades into their foe’s back.
R S AP Special Rules
Combat S+1 -1 Magical Attacks
Notes: Goblin Bosses and Night Goblin Bosses only. If the wielder of this weapon is engaged with an enemy’s flank arc, it may re-roll any failed rolls To Wound. If the wielder of this weapon is engaged with an enemy’s rear arc, it may re-roll any failed rolls To Hit and To Wound