Magic banners

Tomb Kings of Khemri - Mortuary Cult

Banner Of Iron Resolve

No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.

A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.

Banner Of The Desert Winds

This tattered banner snaps and waves under the command of a spectral breeze, whose gusts drive forward those who march under it.

Models whose troop type is ‘infantry’ only. A unit carrying the Banner of the Desert Winds gains the Vanguard and Reserve Move special rules.

Mirage Banner

Shimmering with the heat of the desert, this banner shifts constantly, confusing the eye of the enemy.

Any enemy model that targets a unit carrying the Mirage Banner during the Shooting phase suffers an additional -1 To Hit modifier.

Standard of the Cursing Word

This potent icon contains a powerful curse, similar to that which protects the mortal remains of the ancient monarchs of Nehekhara.

Battle Standard Bearer only. At the end of any phase in which one or more models in a unit joined by the bearer of the Standard of the Cursing Word lost its last Wound to an enemy attack, the unit that made the attack must make a Leadership test. If this test is failed, the enemy unit suffers D3 Strength 2 hits, each with an AP of -, for each model that lost its last Wound.

Icon of Rakaph

Those that march beneath the banner of King Rakaph II are instilled with unrivalled discipline.

Unless making a charge move, a unit carrying the Icon of Rakaph may perform a single free reform at any point during its movement.

Icon of the Sacred Eye

The arcane power contained within this unblinking eye guides the arms of those that march beneath it.

A unit carrying the Icon of the Sacred Eye has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10).

Rampaging Banner

As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.

When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.

Razor Standard

Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.

A unit carrying the Razor Standard gains the Armour Bane (2) special rule.

Royal Standard Of Settra

When Settra’s personal banner marches to war, it is an omen of doom for those who stand against him. For the True King of Nehekhara kneels to no one; all shall bow to him or face annihilation.

The Royal Standard of Settra may only be taken in a muster list that includes Settra the Imperishable and/or Nekaph, Emissary of Settra. A unit carrying the Royal Standard of Settra gains the Hatred (enemy characters) and Terror special rules.

Sigil Of Centuries

Time behaves strangely around this odd icon, the weight of years slowing even the most agile warriors to a sluggish crawl.

All enemy units within 6" of the model carrying the Sigil of Centuries suffer a -1 modifier to their Initiative characteristic (to a minimum of 1).

Tapestry Of Conquered Lands

Woven from the standards of vanquished enemies, this patchwork banner serves as a warning to those who stand against the rulers of Nehekhara.

Any enemy standard captured by a unit carrying the Tapestry of Conquered Lands is worth 100 Victory Points as a trophy of war.

The Blazing Banner

An eternal flame flickers about the weapons of those that march beneath the Blazing Banner.

A unit carrying the Blazing Banner gains the Flaming Attacks special rule.

War Banner

A proud banner of great age. Those that march beneath the War Banner fight with grim resolve.

When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.